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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-10-09 14:10:41 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-10-09 14:10:41 +0200
commitf951a2528325af8e1a9ef17f9a765ad68825aec7 (patch)
treec0fad320c151dec86590c3746dcbaaf5657df11c /src/Mobs
parentUpdate apidoc (diff)
parentUpdated the Core plugin. (diff)
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-rw-r--r--src/Mobs/Monster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 2155a4a7c..03382e28e 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -62,7 +62,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export