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author | Muhammad Kaisar Arkhan <accounts@yukiisbo.red> | 2018-09-24 22:32:47 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-09-24 22:32:47 +0200 |
commit | 73689024f0b480afb84eeb898b3c429237359cab (patch) | |
tree | a9565258f6881f0691f398dd25f9dc75850c44e2 /src/Mobs | |
parent | Force all headers other than "Globals.h" to be included with relative paths (#4269) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 4 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 1 |
3 files changed, 2 insertions, 4 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index d6b02caac..11d49b82e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -136,8 +136,8 @@ public: void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } void ResetAttackCooldown(); - /** Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick */ - void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } // tolua_export + bool BurnsInDaylight() const { return m_BurnsInDaylight; } // tolua_export double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 2a8ca3ddb..4b8b1ab6a 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -13,7 +13,6 @@ cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { - SetBurnsInDaylight(true); } diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 882e98bf1..511efb1af 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -14,7 +14,6 @@ cZombie::cZombie(bool a_IsVillagerZombie) : m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { - SetBurnsInDaylight(true); } |