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author | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
commit | 42120e2ea5db0cdb9920ff1c5efef33e0f496d48 (patch) | |
tree | 20ba1ae0a53f757cb8814b6cd6a466fe5acf1308 /src/Mobs | |
parent | Fixed compile errors. (diff) | |
parent | Merge pull request #1598 from mc-server/SignEditor (diff) | |
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Diffstat (limited to '')
51 files changed, 158 insertions, 120 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index be2f71f7a..41ef26e2a 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -26,7 +26,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) { super::InStateChasing(a_Dt); - if (m_Target != NULL) + if (m_Target != nullptr) { if (m_Target->IsPlayer()) { @@ -74,7 +74,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) CheckEventSeePlayer(); } - if (m_Target == NULL) + if (m_Target == nullptr) return; cTracer LineOfSight(GetWorld()); @@ -95,7 +95,7 @@ void cAggressiveMonster::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target == NULL) || (m_AttackInterval < 3.0)) + if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) { return; } diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index b4104d530..16869c79d 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,7 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); @@ -34,20 +34,20 @@ void cBlaze::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != NULL && m_AttackInterval > 3.0) + if (m_Target != nullptr && m_AttackInterval > 3.0) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) + if (FireCharge == nullptr) { return; } if (!FireCharge->Initialize(*m_World)) { delete FireCharge; - FireCharge = NULL; + FireCharge = nullptr; return; } m_World->BroadcastSpawnEntity(*FireCharge); diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index f283b1070..e2a4ad9f1 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -17,6 +17,6 @@ public: CLASS_PROTODEF(cBlaze) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Attack(float a_Dt) override; } ; diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index 2c092c15f..bbbb9287a 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -54,6 +54,7 @@ SET (HDRS IronGolem.h MagmaCube.h Monster.h + MonsterTypes.h Mooshroom.h Ocelot.h PassiveAggressiveMonster.h diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 118a6e93b..045b47e73 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -45,12 +45,12 @@ void cCaveSpider::Attack(float a_Dt) void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); - if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index f9ed10e1b..494ba1360 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -18,7 +18,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Attack(float a_Dt) override; - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index f7e44238f..634867cfa 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -49,7 +49,7 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk) void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index b1a50b61c..07b921884 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -16,7 +16,7 @@ public: CLASS_PROTODEF(cChicken) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); } diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index 9914df6b5..7dc6f3f37 100644 --- a/src/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp @@ -22,7 +22,7 @@ cCow::cCow(void) : void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h index 8814b7e09..ee1a4fafe 100644 --- a/src/Mobs/Cow.h +++ b/src/Mobs/Cow.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cCow) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 02718edf8..a073224cf 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -61,13 +61,13 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) } int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) + if ((a_Killer != nullptr) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) { class cProjectileCreatorCallback : public cEntityCallback { diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index 747daca09..bf3272e22 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cCreeper) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Attack(float a_Dt) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h index 1d4cd657c..e4ca9dcf9 100644 --- a/src/Mobs/EnderDragon.h +++ b/src/Mobs/EnderDragon.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cEnderDragon) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 51255beb3..56ea10245 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -15,7 +15,7 @@ class cPlayerLookCheck : { public: cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) : - m_Player(NULL), + m_Player(nullptr), m_EndermanPos(a_EndermanPos), m_SightDistance(a_SightDistance) { @@ -92,7 +92,7 @@ cEnderman::cEnderman(void) : void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -104,7 +104,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cEnderman::CheckEventSeePlayer() { - if (m_Target != NULL) + if (m_Target != nullptr) { return; } @@ -115,7 +115,7 @@ void cEnderman::CheckEventSeePlayer() return; } - ASSERT(Callback.GetPlayer() != NULL); + ASSERT(Callback.GetPlayer() != nullptr); if (!CheckLight()) { @@ -181,3 +181,23 @@ bool cEnderman::CheckLight() return true; } + + + + + +void cEnderman::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // TODO take damage in rain + + // Take damage when touching water, drowning damage seems to be most appropriate + if (IsSwimming()) + { + EventLosePlayer(); + TakeDamage(dtDrowning, nullptr, 1, 0); + // TODO teleport to a safe location + } + +} diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 4583746e7..28bbceb84 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -17,10 +17,11 @@ public: CLASS_PROTODEF(cEnderman) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void CheckEventSeePlayer(void) override; virtual void CheckEventLostPlayer(void) override; virtual void EventLosePlayer(void) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 6aac14779..c65c0d29a 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -20,7 +20,7 @@ cGhast::cGhast(void) : void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -36,20 +36,20 @@ void cGhast::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != NULL && m_AttackInterval > 3.0) + if (m_Target != nullptr && m_AttackInterval > 3.0) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (GhastBall == NULL) + if (GhastBall == nullptr) { return; } if (!GhastBall->Initialize(*m_World)) { delete GhastBall; - GhastBall = NULL; + GhastBall = nullptr; return; } m_World->BroadcastSpawnEntity(*GhastBall); diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index 1d4e6b94a..a28940a01 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cGhast) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Attack(float a_Dt) override; bool IsCharging(void) const {return false; } diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h index 7c04c9b4f..8d3060940 100644 --- a/src/Mobs/Giant.h +++ b/src/Mobs/Giant.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cGiant) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 67a09d4ab..d92f0d023 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -49,7 +49,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) } } - if ((m_Attachee != NULL) && (!m_bIsTame)) + if ((m_Attachee != nullptr) && (!m_bIsTame)) { if (m_TameAttemptTimes < m_TimesToTame) { @@ -113,7 +113,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player) } else { - if (m_Attachee != NULL) + if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { @@ -141,7 +141,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index 47189b3b0..4c644e512 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cHorse) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h index c5341ed76..721ca2701 100644 --- a/src/Mobs/IronGolem.h +++ b/src/Mobs/IronGolem.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cIronGolem) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; // Iron golems do not drown nor float virtual void HandleAir(void) override {} diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h index bfe63fa2e..d66ea423a 100644 --- a/src/Mobs/MagmaCube.h +++ b/src/Mobs/MagmaCube.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cMagmaCube) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; int GetSize(void) const { return m_Size; } protected: diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 12ca6bbbe..23b4d9f45 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -62,6 +62,16 @@ static const struct +eMonsterType StringToMobType(const AString & a_MobString) +{ + LOGWARNING("%s: Function is obsolete, use cMonster::StringToMobType() instead", __FUNCTION__); + return cMonster::StringToMobType(a_MobString); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cMonster: @@ -69,7 +79,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A : super(etMonster, a_Width, a_Height) , m_EMState(IDLE) , m_EMPersonality(AGGRESSIVE) - , m_Target(NULL) + , m_Target(nullptr) , m_bMovingToDestination(false) , m_LastGroundHeight(POSY_TOINT) , m_IdleInterval(0) @@ -264,8 +274,8 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) return; } - if ((m_Target != NULL) && m_Target->IsDestroyed()) - m_Target = NULL; + if ((m_Target != nullptr) && m_Target->IsDestroyed()) + m_Target = nullptr; // Burning in daylight HandleDaylightBurning(a_Chunk); @@ -369,7 +379,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) void cMonster::SetPitchAndYawFromDestination() { Vector3d FinalDestination = m_FinalDestination; - if (m_Target != NULL) + if (m_Target != nullptr) { if (m_Target->IsPlayer()) { @@ -413,7 +423,7 @@ void cMonster::HandleFalling() if (Damage > 0) { - TakeDamage(dtFalling, NULL, Damage, Damage, 0); + TakeDamage(dtFalling, nullptr, Damage, Damage, 0); // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); @@ -469,7 +479,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f); } - if (a_TDI.Attacker != NULL) + if (a_TDI.Attacker != nullptr) { m_Target = a_TDI.Attacker; } @@ -546,7 +556,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI) break; } } - if ((a_TDI.Attacker != NULL) && (!IsBaby())) + if ((a_TDI.Attacker != nullptr) && (!IsBaby())) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } @@ -583,7 +593,7 @@ void cMonster::CheckEventSeePlayer(void) // TODO: Rewrite this to use cWorld's DoWithPlayers() cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false); - if (Closest != NULL) + if (Closest != nullptr) { EventSeePlayer(Closest); } @@ -595,7 +605,7 @@ void cMonster::CheckEventSeePlayer(void) void cMonster::CheckEventLostPlayer(void) { - if (m_Target != NULL) + if (m_Target != nullptr) { if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance) { @@ -625,7 +635,7 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer) void cMonster::EventLosePlayer(void) { - m_Target = NULL; + m_Target = nullptr; m_EMState = IDLE; } @@ -687,7 +697,7 @@ void cMonster::InStateEscaping(float a_Dt) { UNUSED(a_Dt); - if (m_Target != NULL) + if (m_Target != nullptr) { Vector3d newloc = GetPosition(); newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); @@ -714,7 +724,7 @@ void cMonster::SetCustomName(const AString & a_CustomName) m_CustomName = a_CustomName.substr(0, 64); } - if (m_World != NULL) + if (m_World != nullptr) { m_World->BroadcastEntityMetadata(*this); } @@ -727,7 +737,7 @@ void cMonster::SetCustomName(const AString & a_CustomName) void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible) { m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible; - if (m_World != NULL) + if (m_World != nullptr) { m_World->BroadcastEntityMetadata(*this); } @@ -883,7 +893,7 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType) { cFastRandom Random; - cMonster * toReturn = NULL; + cMonster * toReturn = nullptr; // Create the mob entity switch (a_MobType) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 0fa620b3a..96c2a6bdd 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -25,9 +25,6 @@ class cMonster : typedef cPawn super; public: - //Depreciated - typedef eMonsterType eType; - enum eFamily { mfHostile = 0, // Spider, Zombies ... @@ -38,12 +35,12 @@ public: mfNoSpawn, mfUnhandled, // Nothing. Be sure this is the last and the others are in order } ; - + // tolua_end - + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; - + /** Creates the mob object. If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22)) @@ -52,47 +49,47 @@ public: cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); CLASS_PROTODEF(cMonster) - + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - + virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export virtual bool ReachedDestination(void); - + // tolua_begin eMonsterType GetMobType(void) const { return m_MobType; } eFamily GetMobFamily(void) const; // tolua_end - + virtual void CheckEventSeePlayer(void); virtual void EventSeePlayer(cEntity * a_Player); - + /// Reads the monster configuration for the specified monster name and assigns it to this object. void GetMonsterConfig(const AString & a_Name); - + /** Returns whether this mob is undead (skeleton, zombie, etc.) */ virtual bool IsUndead(void); - + virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); - + virtual void InStateIdle (float a_Dt); virtual void InStateChasing (float a_Dt); virtual void InStateEscaping(float a_Dt); - - int GetAttackRate() { return (int)m_AttackRate; } + + int GetAttackRate() { return static_cast<int>(m_AttackRate); } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; } void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } - + float GetDropChanceWeapon() { return m_DropChanceWeapon; } float GetDropChanceHelmet() { return m_DropChanceHelmet; } float GetDropChanceChestplate() { return m_DropChanceChestplate; } @@ -105,7 +102,7 @@ public: void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; } void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; } void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } - + /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } @@ -116,7 +113,7 @@ public: virtual bool IsBaby (void) const { return false; } virtual bool IsTame (void) const { return false; } virtual bool IsSitting (void) const { return false; } - + // tolua_begin /** Returns true if the monster has a custom name. */ @@ -138,10 +135,10 @@ public: /// Translates MobType enum to a string, empty string if unknown static AString MobTypeToString(eMonsterType a_MobType); - + /// Translates MobType string to the enum, mtInvalidType if not recognized static eMonsterType StringToMobType(const AString & a_MobTypeName); - + /// Returns the mob family based on the type static eFamily FamilyFromType(eMonsterType a_MobType); @@ -149,7 +146,7 @@ public: static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end - + /** Creates a new object of the specified mob. a_MobType is the type of the mob to be created Asserts and returns null if mob type is not specified @@ -157,7 +154,7 @@ public: static cMonster * NewMonsterFromType(eMonsterType a_MobType); protected: - + /* ======= PATHFINDING ======= */ /** A pointer to the entity this mobile is aiming to reach */ @@ -171,7 +168,7 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; - + /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that */ @@ -230,14 +227,14 @@ protected: int m_AttackRange; float m_AttackInterval; int m_SightDistance; - + float m_DropChanceWeapon; float m_DropChanceHelmet; float m_DropChanceChestplate; float m_DropChanceLeggings; float m_DropChanceBoots; bool m_CanPickUpLoot; - + void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; @@ -245,22 +242,18 @@ protected: /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); - + /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/ void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); - + /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); - + /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); - + /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); - - -} ; // tolua_export - - +} ; // tolua_export diff --git a/src/Mobs/MonsterTypes.h b/src/Mobs/MonsterTypes.h index 7a73e99f4..852eb3446 100644 --- a/src/Mobs/MonsterTypes.h +++ b/src/Mobs/MonsterTypes.h @@ -37,5 +37,18 @@ enum eMonsterType mtZombie = E_META_SPAWN_EGG_ZOMBIE, mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, } ; + + + + + +/** Translates a mob string ("ocelot") to mobtype (mtOcelot). +OBSOLETE, use cMonster::StringToMobType() instead. +Implemented in Monster.cpp. */ +extern eMonsterType StringToMobType(const AString & a_MobString); + // tolua_end + + + diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 99958720f..ec533cfca 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -25,7 +25,7 @@ cMooshroom::cMooshroom(void) : void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h index fb002c2bf..754725c92 100644 --- a/src/Mobs/Mooshroom.h +++ b/src/Mobs/Mooshroom.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cMooshroom) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index e0cc2fd21..cb8650cb9 100644 --- a/src/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp @@ -26,7 +26,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } - if ((m_Target != NULL) && (m_Target->IsPlayer())) + if ((m_Target != nullptr) && (m_Target->IsPlayer())) { if (!((cPlayer *)m_Target)->IsGameModeCreative()) { diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index be3043e3d..1048616d0 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -24,7 +24,7 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { return false; } - if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL)) + if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr)) { m_EMState = ESCAPING; } @@ -49,7 +49,7 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) return; } cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); - if (a_Closest_Player != NULL) + if (a_Closest_Player != nullptr) { if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem)) { diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 1f77cf613..55a4412ca 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -22,7 +22,7 @@ cPig::cPig(void) : void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -41,7 +41,7 @@ void cPig::OnRightClicked(cPlayer & a_Player) { if (m_bIsSaddled) { - if (m_Attachee != NULL) + if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { @@ -85,7 +85,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); // If the attachee player is holding a carrot-on-stick, let them drive this pig: - if (m_bIsSaddled && (m_Attachee != NULL)) + if (m_bIsSaddled && (m_Attachee != nullptr)) { if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)) { diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index 534a0ca6f..953850b3a 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cPig) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index cbb33cb90..c46404391 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -41,7 +41,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) } int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 28e1c7254..16d5fddd3 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -22,7 +22,7 @@ public: CLASS_PROTODEF(cSheep) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index cd707f4bb..f17bc307c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -23,7 +23,7 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -71,20 +71,20 @@ void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != NULL && m_AttackInterval > 3.0) + if (m_Target != nullptr && m_AttackInterval > 3.0) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (Arrow == NULL) + if (Arrow == nullptr) { return; } if (!Arrow->Initialize(*m_World)) { delete Arrow; - Arrow = NULL; + Arrow = nullptr; return; } m_World->BroadcastSpawnEntity(*Arrow); diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 577588b32..cd1c6c3f0 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cSkeleton) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void MoveToPosition(const Vector3d & a_Position) override; virtual void Attack(float a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index b709ec664..1c68c5189 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -30,7 +30,7 @@ cSlime::cSlime(int a_Size) : void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index f0b800f94..a177a279c 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -19,7 +19,7 @@ public: CLASS_PROTODEF(cSlime) // cAggressiveMonster overrides: - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Attack(float a_Dt) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index aba89e52d..f036b1867 100644 --- a/src/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cSnowGolem) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index 8b978ff6b..deb263c41 100644 --- a/src/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp @@ -19,12 +19,12 @@ cSpider::cSpider(void) : void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); - if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h index 813d2e266..24134c00f 100644 --- a/src/Mobs/Spider.h +++ b/src/Mobs/Spider.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cSpider) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index bd0e141a0..59ee963ae 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -22,7 +22,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index b57340427..a46d738c6 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -19,7 +19,7 @@ public: CLASS_PROTODEF(cSquid) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; // Squids do not drown (or float) virtual void HandleAir(void) override {} diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 0efd5501e..5c9999a59 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -30,7 +30,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } - if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer()) + if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer()) { if (m_World->GetTickRandomNumber(5) == 3) { diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index 6956f7b7a..747a11f97 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -19,7 +19,7 @@ cWitch::cWitch(void) : void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h index bd059f61d..03691fef1 100644 --- a/src/Mobs/Witch.h +++ b/src/Mobs/Witch.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cWitch) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } } ; diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 2403823ed..a20fed3d3 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -26,7 +26,7 @@ public: // cEntity overrides virtual bool Initialize(cWorld & a_World) override; - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 4fe1ff1d6..4711d5a7a 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -47,7 +47,7 @@ void cWolf::Attack(float a_Dt) { UNUSED(a_Dt); - if ((m_Target != NULL) && (m_Target->IsPlayer())) + if ((m_Target != nullptr) && (m_Target->IsPlayer())) { if (((cPlayer *)m_Target)->GetName() != m_OwnerName) { @@ -157,7 +157,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); - if (a_Closest_Player != NULL) + if (a_Closest_Player != nullptr) { switch (a_Closest_Player->GetEquippedItem().m_ItemType) { diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 30225c32d..63042e252 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -24,7 +24,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h index 118b6e6e7..809c2a6fe 100644 --- a/src/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h @@ -16,7 +16,7 @@ public: CLASS_PROTODEF(cZombie) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void MoveToPosition(const Vector3d & a_Position) override; virtual bool IsUndead(void) override { return true; } diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index 05350f877..8b415b0af 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -19,7 +19,7 @@ cZombiePigman::cZombiePigman(void) : void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -41,7 +41,7 @@ void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); - if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) + if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer())) { // TODO: Anger all nearby zombie pigmen // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h index bae0115eb..d8b886ca4 100644 --- a/src/Mobs/ZombiePigman.h +++ b/src/Mobs/ZombiePigman.h @@ -16,7 +16,7 @@ public: CLASS_PROTODEF(cZombiePigman) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual bool IsUndead(void) override { return true; } |