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author | Alexander Harkness <me@bearbin.net> | 2015-05-28 08:52:30 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2015-05-28 08:52:30 +0200 |
commit | 1487f57905b8cfd52c98ef9601613eba21bc2f7d (patch) | |
tree | 134d379b21af474b502eb521aa9acb0ee60d7f29 /src/Mobs | |
parent | Merge pull request #2148 from SafwatHalaby/easy (diff) | |
parent | AI - Tweaked wolf speed and teleport threshold (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Wolf.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 3c2ec1520..af7de1579 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -20,6 +20,7 @@ cWolf::cWolf(void) : m_OwnerName(""), m_CollarColor(14) { + m_RelativeWalkSpeed = 2; } @@ -230,7 +231,7 @@ void cWolf::TickFollowPlayer() { // The player is present in the world, follow him: double Distance = (Callback.OwnerPos - GetPosition()).Length(); - if (Distance > 30) + if (Distance > 20) { Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); |