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author | Mattes D <github@xoft.cz> | 2014-11-18 12:07:08 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-11-18 12:07:08 +0100 |
commit | 2467d29a4ec63936d0af20ae4d5cfb8e897e75be (patch) | |
tree | c144dc21b6c297edc011c8dcaf5f5b13d49aee65 /src/Noise.h | |
parent | Refactored cRidgedNoise into a separate template. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Noise/Noise.h (renamed from src/Noise.h) | 43 |
1 files changed, 14 insertions, 29 deletions
diff --git a/src/Noise.h b/src/Noise/Noise.h index e616155d5..323194bfd 100644 --- a/src/Noise.h +++ b/src/Noise/Noise.h @@ -65,19 +65,15 @@ private: class cCubicNoise { public: - static const int MAX_SIZE = 512; ///< Maximum size of each dimension of the query arrays. + /** Maximum size of each dimension of the query arrays. */ + static const int MAX_SIZE = 512; + /** Creates a new instance with the specified seed. */ cCubicNoise(int a_Seed); - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array - ) const; - - + /** Fills a 2D array with the values of the noise. */ void Generate2D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] int a_SizeX, int a_SizeY, ///< Count of the array, in each direction @@ -86,6 +82,7 @@ public: ) const; + /** Fills a 3D array with the values of the noise. */ void Generate3D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction @@ -95,34 +92,22 @@ public: ) const; protected: - typedef NOISE_DATATYPE Workspace1D[4]; - typedef NOISE_DATATYPE Workspace2D[4][4]; - cNoise m_Noise; // Used for integral rnd values - - #ifdef _DEBUG - // Statistics on the noise-space coords: - static int m_NumSingleX; - static int m_NumSingleXY; - static int m_NumSingleY; - static int m_NumCalls; - #endif // _DEBUG - - /// Calculates the integral and fractional parts along one axis. + /** Noise used for integral random values. */ + cNoise m_Noise; + + + /** Calculates the integral and fractional parts along one axis. + a_Floor will receive the integral parts (array of a_Size ints). + a_Frac will receive the fractional parts (array of a_Size floats). + a_Same will receive the counts of items that have the same integral parts (array of up to a_Size ints). + a_NumSame will receive the count of a_Same elements (total count of different integral parts). */ void CalcFloorFrac( int a_Size, NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, int * a_Floor, NOISE_DATATYPE * a_Frac, int * a_Same, int & a_NumSame ) const; - - void UpdateWorkRnds2DX( - Workspace2D & a_WorkRnds, - Workspace1D & a_Interps, - int a_LastFloorX, int a_NewFloorX, - int a_FloorY, - NOISE_DATATYPE a_FractionY - ) const; } ; |