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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /src/Noise/Noise.h | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Noise/Noise.h (renamed from src/Noise.h) | 262 |
1 files changed, 105 insertions, 157 deletions
diff --git a/src/Noise.h b/src/Noise/Noise.h index b7a90d5b7..323194bfd 100644 --- a/src/Noise.h +++ b/src/Noise/Noise.h @@ -7,22 +7,11 @@ #include <cmath> +/** The datatype used by all the noise generators. */ +typedef float NOISE_DATATYPE; - - - -// Some settings -#define NOISE_DATATYPE float - - - - - -#ifdef _MSC_VER - #define INLINE __forceinline -#else - #define INLINE inline -#endif +#include "OctavedNoise.h" +#include "RidgedNoise.h" @@ -35,20 +24,20 @@ public: cNoise(const cNoise & a_Noise); // The following functions, if not marked INLINE, are about 20 % slower - INLINE NOISE_DATATYPE IntNoise1D(int a_X) const; - INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; - INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; + inline NOISE_DATATYPE IntNoise1D(int a_X) const; + inline NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; + inline NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; // Return a float number in the specified range: - INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const + inline NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const { return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min); } // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. - INLINE int IntNoise1DInt(int a_X) const; - INLINE int IntNoise2DInt(int a_X, int a_Y) const; - INLINE int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; + inline int IntNoise1DInt(int a_X) const; + inline int IntNoise2DInt(int a_X, int a_Y) const; + inline int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const; NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const; @@ -61,9 +50,9 @@ public: void SetSeed(int a_Seed) { m_Seed = a_Seed; } - INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); private: int m_Seed; @@ -76,19 +65,15 @@ private: class cCubicNoise { public: - static const int MAX_SIZE = 512; ///< Maximum size of each dimension of the query arrays. + /** Maximum size of each dimension of the query arrays. */ + static const int MAX_SIZE = 512; + /** Creates a new instance with the specified seed. */ cCubicNoise(int a_Seed); - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array - ) const; - - + /** Fills a 2D array with the values of the noise. */ void Generate2D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] int a_SizeX, int a_SizeY, ///< Count of the array, in each direction @@ -97,6 +82,7 @@ public: ) const; + /** Fills a 3D array with the values of the noise. */ void Generate3D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction @@ -106,163 +92,87 @@ public: ) const; protected: - typedef NOISE_DATATYPE Workspace1D[4]; - typedef NOISE_DATATYPE Workspace2D[4][4]; - - cNoise m_Noise; // Used for integral rnd values - - #ifdef _DEBUG - // Statistics on the noise-space coords: - static int m_NumSingleX; - static int m_NumSingleXY; - static int m_NumSingleY; - static int m_NumCalls; - #endif // _DEBUG - /// Calculates the integral and fractional parts along one axis. + /** Noise used for integral random values. */ + cNoise m_Noise; + + + /** Calculates the integral and fractional parts along one axis. + a_Floor will receive the integral parts (array of a_Size ints). + a_Frac will receive the fractional parts (array of a_Size floats). + a_Same will receive the counts of items that have the same integral parts (array of up to a_Size ints). + a_NumSame will receive the count of a_Same elements (total count of different integral parts). */ void CalcFloorFrac( int a_Size, NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, int * a_Floor, NOISE_DATATYPE * a_Frac, int * a_Same, int & a_NumSame ) const; - - void UpdateWorkRnds2DX( - Workspace2D & a_WorkRnds, - Workspace1D & a_Interps, - int a_LastFloorX, int a_NewFloorX, - int a_FloorY, - NOISE_DATATYPE a_FractionY - ) const; } ; -class cPerlinNoise +/** Improved noise, as described by Ken Perlin: http://mrl.nyu.edu/~perlin/paper445.pdf +Implementation adapted from Perlin's Java implementation: http://mrl.nyu.edu/~perlin/noise/ */ +class cImprovedNoise { public: - cPerlinNoise(void); - cPerlinNoise(int a_Seed); - - - void SetSeed(int a_Seed); - - void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude); - - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - - + /** Constructs a new instance of the noise obbject. + Note that this operation is quite expensive (the permutation array being constructed). */ + cImprovedNoise(int a_Seed); + + + /** Fills a 2D array with the values of the noise. */ void Generate2D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] int a_SizeX, int a_SizeY, ///< Count of the array, in each direction NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction ) const; + /** Fills a 3D array with the values of the noise. */ void Generate3D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash + NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction ) const; - + + /** Returns the value at the specified integral coords. Used for raw speed measurement. */ + NOISE_DATATYPE GetValueAt(int a_X, int a_Y, int a_Z); + protected: - class cOctave + + /** The permutation table used by the noise function. Initialized using seed. */ + int m_Perm[512]; + + + /** Calculates the fade curve, 6 * t^5 - 15 * t^4 + 10 * t^3. */ + inline static NOISE_DATATYPE Fade(NOISE_DATATYPE a_T) { - public: - cCubicNoise m_Noise; - - NOISE_DATATYPE m_Frequency; // Coord multiplier - NOISE_DATATYPE m_Amplitude; // Value multiplier - - cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : - m_Noise(a_Seed), - m_Frequency(a_Frequency), - m_Amplitude(a_Amplitude) - { - } - } ; - - typedef std::vector<cOctave> cOctaves; - - int m_Seed; - cOctaves m_Octaves; -} ; + return a_T * a_T * a_T * (a_T * (a_T * 6 - 15) + 10); + } + /** Returns the gradient value based on the hash. */ + inline static NOISE_DATATYPE Grad(int a_Hash, NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) + { + int hash = a_Hash % 16; + NOISE_DATATYPE u = (hash < 8) ? a_X : a_Y; + NOISE_DATATYPE v = (hash < 4) ? a_Y : (((hash == 12) || (hash == 14)) ? a_X : a_Z); + return (((hash & 1) == 0) ? u : -u) + (((hash & 2) == 0) ? v : -v); + } +}; -class cRidgedMultiNoise -{ -public: - cRidgedMultiNoise(void); - cRidgedMultiNoise(int a_Seed); - - - void SetSeed(int a_Seed); - - void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude); - - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - - - void Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - - - void Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - -protected: - class cOctave - { - public: - cCubicNoise m_Noise; - - NOISE_DATATYPE m_Frequency; // Coord multiplier - NOISE_DATATYPE m_Amplitude; // Value multiplier - - cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : - m_Noise(a_Seed), - m_Frequency(a_Frequency), - m_Amplitude(a_Amplitude) - { - } - } ; - - typedef std::vector<cOctave> cOctaves; - - int m_Seed; - cOctaves m_Octaves; -} ; + +typedef cOctavedNoise<cCubicNoise> cPerlinNoise; +typedef cOctavedNoise<cRidgedNoise<cCubicNoise>> cRidgedMultiNoise; @@ -376,8 +286,46 @@ NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, //////////////////////////////////////////////////////////////////////////////// // Global functions: -extern void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase); -extern void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase); +/** Exports the noise array into a file. +a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ +extern void Debug2DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); + +/** Exports the noise array into a set of files, ordered by XY and XZ. +a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ +extern void Debug3DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); + + + + +/** Linearly interpolates between two values. +Assumes that a_Ratio is in range [0, 1]. */ +inline NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; +} + + + + + +/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */ +inline NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + if (a_Ratio < 0) + { + return a_Val1; + } + if (a_Ratio > 1) + { + return a_Val2; + } + return Lerp(a_Val1, a_Val2, a_Ratio); +} + + + + + |