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authorarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
committerarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
commita9b597087b56b4526a3f6447789ba141568575a1 (patch)
treea08542d77b5668a25ca5e00492577ed6f4d61a9a /src/OSSupport/Socket.cpp
parentSpacing fixes and a few more BLOCK_META constants. (diff)
parentSlight cleanup after portals (diff)
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Diffstat (limited to '')
-rw-r--r--src/OSSupport/Socket.cpp33
1 files changed, 15 insertions, 18 deletions
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
index c29e495c3..c07d31c8b 100644
--- a/src/OSSupport/Socket.cpp
+++ b/src/OSSupport/Socket.cpp
@@ -25,15 +25,6 @@ cSocket::cSocket(xSocket a_Socket)
-cSocket::~cSocket()
-{
- // Do NOT close the socket; this class is an API wrapper, not a RAII!
-}
-
-
-
-
-
cSocket::operator cSocket::xSocket() const
{
return m_Socket;
@@ -138,7 +129,7 @@ int cSocket::WSAStartup(void)
#ifdef _WIN32
WSADATA wsaData;
memset(&wsaData, 0, sizeof(wsaData));
- return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
+ return ::WSAStartup(MAKEWORD(2, 2), &wsaData);
#else
return 0;
#endif
@@ -244,7 +235,7 @@ cSocket cSocket::AcceptIPv6(void)
// Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
#ifdef _MSC_VER
// MSVC version
- Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
+ Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
from.sin6_addr.u.Word[0],
from.sin6_addr.u.Word[1],
from.sin6_addr.u.Word[2],
@@ -256,7 +247,7 @@ cSocket cSocket::AcceptIPv6(void)
);
#else // _MSC_VER
// MinGW
- Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
+ Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
from.sin6_addr.s6_addr16[0],
from.sin6_addr.s6_addr16[1],
from.sin6_addr.s6_addr16[2],
@@ -295,7 +286,7 @@ bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
- // First try IP Address string to hostent conversion, because it's faster
+ // First try IP Address string to hostent conversion, because it's faster and local:
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
if (addr == INADDR_NONE)
{
@@ -307,10 +298,16 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
CloseSocket();
return false;
}
- // Should be optimised to a single word copy
memcpy(&addr, hp->h_addr, hp->h_length);
}
+ // If the socket is not created yet, create one:
+ if (!IsValid())
+ {
+ m_Socket = socket((int)IPv4, SOCK_STREAM, 0);
+ }
+
+ // Connect the socket:
sockaddr_in server;
server.sin_addr.s_addr = addr;
server.sin_family = AF_INET;
@@ -322,18 +319,18 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
-int cSocket::Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags)
+int cSocket::Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags)
{
- return recv(m_Socket, a_Buffer, a_Length, a_Flags);
+ return recv(m_Socket, a_Buffer, (int)a_Length, a_Flags);
}
-int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
+int cSocket::Send(const char * a_Buffer, size_t a_Length)
{
- return send(m_Socket, a_Buffer, a_Length, MSG_NOSIGNAL);
+ return send(m_Socket, a_Buffer, (int)a_Length, MSG_NOSIGNAL);
}