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authorTycho <work.tycho+git@gmail.com>2014-02-01 00:31:05 +0100
committerTycho <work.tycho+git@gmail.com>2014-02-01 00:31:05 +0100
commitfec17409d2f566af18bad269fe2c5c372a474ecb (patch)
tree93baa2311e38fddb86a68e550955c261ac96cf3b /src/OSSupport/SocketThreads.cpp
parentChanged signitures of Several BLockHandler Methods (diff)
parentContributors now match real life, and are alpha-sorted. (diff)
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Diffstat (limited to 'src/OSSupport/SocketThreads.cpp')
-rw-r--r--src/OSSupport/SocketThreads.cpp172
1 files changed, 118 insertions, 54 deletions
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
index 74932daf8..3e2631733 100644
--- a/src/OSSupport/SocketThreads.cpp
+++ b/src/OSSupport/SocketThreads.cpp
@@ -175,6 +175,7 @@ void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallbac
m_Slots[m_NumSlots].m_Client = a_Client;
m_Slots[m_NumSlots].m_Socket = a_Socket;
+ m_Slots[m_NumSlots].m_Socket.SetNonBlocking();
m_Slots[m_NumSlots].m_Outgoing.clear();
m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
m_NumSlots++;
@@ -213,7 +214,9 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
else
{
// Query and queue the last batch of outgoing data:
- m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
if (m_Slots[i].m_Outgoing.empty())
{
// No more outgoing data, shut the socket down immediately:
@@ -386,38 +389,28 @@ void cSocketThreads::cSocketThread::Execute(void)
// The main thread loop:
while (!m_ShouldTerminate)
{
- // Put all sockets into the Read set:
+ // Read outgoing data from the clients:
+ QueueOutgoingData();
+
+ // Put sockets into the sets
fd_set fdRead;
+ fd_set fdWrite;
cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
-
- PrepareSet(&fdRead, Highest, false);
+ PrepareSets(&fdRead, &fdWrite, Highest);
// Wait for the sockets:
timeval Timeout;
Timeout.tv_sec = 5;
Timeout.tv_usec = 0;
- if (select(Highest + 1, &fdRead, NULL, NULL, &Timeout) == -1)
+ if (select(Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
{
- LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
}
+ // Perform the IO:
ReadFromSockets(&fdRead);
-
- // Test sockets for writing:
- fd_set fdWrite;
- Highest = m_ControlSocket1.GetSocket();
- PrepareSet(&fdWrite, Highest, true);
- Timeout.tv_sec = 0;
- Timeout.tv_usec = 0;
- if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
- {
- LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
-
WriteToSockets(&fdWrite);
-
CleanUpShutSockets();
} // while (!mShouldTerminate)
}
@@ -426,10 +419,11 @@ void cSocketThreads::cSocketThread::Execute(void)
-void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting)
+void cSocketThreads::cSocketThread::PrepareSets(fd_set * a_Read, fd_set * a_Write, cSocket::xSocket & a_Highest)
{
- FD_ZERO(a_Set);
- FD_SET(m_ControlSocket1.GetSocket(), a_Set);
+ FD_ZERO(a_Read);
+ FD_ZERO(a_Write);
+ FD_SET(m_ControlSocket1.GetSocket(), a_Read);
cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; --i)
@@ -444,11 +438,16 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket
continue;
}
cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
- FD_SET(s, a_Set);
+ FD_SET(s, a_Read);
if (s > a_Highest)
{
a_Highest = s;
}
+ if (!m_Slots[i].m_Outgoing.empty())
+ {
+ // There's outgoing data for the socket, put it in the Write set
+ FD_SET(s, a_Write);
+ }
} // for i - m_Slots[]
}
@@ -480,34 +479,37 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
if (Received <= 0)
{
- // The socket has been closed by the remote party
- switch (m_Slots[i].m_State)
+ if (cSocket::GetLastError() != cSocket::ErrWouldBlock)
{
- case sSlot::ssNormal:
- {
- // Notify the callback that the remote has closed the socket; keep the slot
- m_Slots[i].m_Client->SocketClosed();
- m_Slots[i].m_State = sSlot::ssRemoteClosed;
- break;
- }
- case sSlot::ssWritingRestOut:
- case sSlot::ssShuttingDown:
- case sSlot::ssShuttingDown2:
- {
- // Force-close the socket and remove the slot:
- m_Slots[i].m_Socket.CloseSocket();
- m_Slots[i] = m_Slots[--m_NumSlots];
- break;
- }
- default:
+ // The socket has been closed by the remote party
+ switch (m_Slots[i].m_State)
{
- LOG("%s: Unexpected socket state: %d (%s)",
- __FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
- );
- ASSERT(!"Unexpected socket state");
- break;
- }
- } // switch (m_Slots[i].m_State)
+ case sSlot::ssNormal:
+ {
+ // Notify the callback that the remote has closed the socket; keep the slot
+ m_Slots[i].m_Client->SocketClosed();
+ m_Slots[i].m_State = sSlot::ssRemoteClosed;
+ break;
+ }
+ case sSlot::ssWritingRestOut:
+ case sSlot::ssShuttingDown:
+ case sSlot::ssShuttingDown2:
+ {
+ // Force-close the socket and remove the slot:
+ m_Slots[i].m_Socket.CloseSocket();
+ m_Slots[i] = m_Slots[--m_NumSlots];
+ break;
+ }
+ default:
+ {
+ LOG("%s: Unexpected socket state: %d (%s)",
+ __FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
+ );
+ ASSERT(!"Unexpected socket state");
+ break;
+ }
+ } // switch (m_Slots[i].m_State)
+ }
}
else
{
@@ -539,7 +541,9 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
// Request another chunk of outgoing data:
if (m_Slots[i].m_Client != NULL)
{
- m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
}
if (m_Slots[i].m_Outgoing.empty())
{
@@ -553,8 +557,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
} // if (outgoing data is empty)
- int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
- if (Sent < 0)
+ if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
{
int Err = cSocket::GetLastError();
LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
@@ -565,7 +568,6 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
return;
}
- m_Slots[i].m_Outgoing.erase(0, Sent);
if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
{
@@ -590,8 +592,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
+bool cSocketThreads::cSocketThread::SendDataThroughSocket(cSocket & a_Socket, AString & a_Data)
+{
+ // Send data in smaller chunks, so that the OS send buffers aren't overflown easily
+ while (!a_Data.empty())
+ {
+ size_t NumToSend = std::min(a_Data.size(), (size_t)1024);
+ int Sent = a_Socket.Send(a_Data.data(), NumToSend);
+ if (Sent < 0)
+ {
+ int Err = cSocket::GetLastError();
+ if (Err == cSocket::ErrWouldBlock)
+ {
+ // The OS send buffer is full, leave the outgoing data for the next time
+ return true;
+ }
+ // An error has occured
+ return false;
+ }
+ if (Sent == 0)
+ {
+ a_Socket.CloseSocket();
+ return true;
+ }
+ a_Data.erase(0, Sent);
+ }
+ return true;
+}
+
+
+
+
+
void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
{
+ cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; i--)
{
switch (m_Slots[i].m_State)
@@ -617,3 +652,32 @@ void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
+void cSocketThreads::cSocketThread::QueueOutgoingData(void)
+{
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].m_Client != NULL)
+ {
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // No outgoing data is ready
+ if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
+ {
+ // The socket doesn't want to be kept alive anymore, and doesn't have any remaining data to send.
+ // Shut it down and then close it after a timeout, or when the other side agrees
+ m_Slots[i].m_State = sSlot::ssShuttingDown;
+ m_Slots[i].m_Socket.ShutdownReadWrite();
+ }
+ continue;
+ }
+ }
+}
+
+
+
+