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author | madmaxoft <github@xoft.cz> | 2013-12-08 12:17:54 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-08 12:17:54 +0100 |
commit | 044fd237b60b30f2a422b9efd04d20badf61da79 (patch) | |
tree | edbbb450e57100e7b23b91f4a12a10802d20e6d0 /src/PluginLua.h | |
parent | Ignoring Gallery plugin settings. (diff) | |
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Diffstat (limited to 'src/PluginLua.h')
-rw-r--r-- | src/PluginLua.h | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/src/PluginLua.h b/src/PluginLua.h deleted file mode 100644 index 6d135ab75..000000000 --- a/src/PluginLua.h +++ /dev/null @@ -1,202 +0,0 @@ - -// PluginLua.h - -// Declares the cPluginLua class representing a plugin written in Lua - - - - - -#pragma once - -#include "Plugin.h" -#include "WebPlugin.h" -#include "LuaState.h" - -// Names for the global variables through which the plugin is identified in its LuaState -#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" -#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" - - - - -// fwd: UI/Window.h -class cWindow; - - - - - -// tolua_begin -class cPluginLua : - public cPlugin, - public cWebPlugin -{ -public: - // tolua_end - - cPluginLua( const AString & a_PluginDirectory ); - ~cPluginLua(); - - virtual void OnDisable(void) override; - virtual bool Initialize(void) override; - - virtual void Tick(float a_Dt) override; - - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; - virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; - virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; - virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; - virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; - virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerEating (cPlayer & a_Player) override; - virtual bool OnPlayerJoined (cPlayer & a_Player) override; - virtual bool OnPlayerMoved (cPlayer & a_Player) override; - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; - virtual bool OnPlayerShooting (cPlayer & a_Player) override; - virtual bool OnPlayerSpawned (cPlayer & a_Player) override; - virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnWeatherChanged (cWorld & a_World) override; - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override; - - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; - - virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; - - virtual void ClearCommands(void) override; - - virtual void ClearConsoleCommands(void) override; - - /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) - bool CanAddOldStyleHook(int a_HookType); - - // cWebPlugin override - virtual const AString GetWebTitle(void) const {return GetName(); } - - // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; - bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << - - /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindCommand(const AString & a_Command, int a_FnRef); - - /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindConsoleCommand(const AString & a_Command, int a_FnRef); - - cLuaState & GetLuaState(void) { return m_LuaState; } - - cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } - - /// Removes a previously referenced object (luaL_unref()) - void Unreference(int a_LuaRef); - - /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true - bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); - - /// Calls the plugin-specified "cLuaWindow slot changed" callback. - void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); - - /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API - static const char * GetHookFnName(int a_HookType); - - /** Adds a Lua function to be called for the specified hook. - The function has to be on the Lua stack at the specified index a_FnRefIdx - Returns true if the hook was added successfully. - */ - bool AddHookRef(int a_HookType, int a_FnRefIdx); - - // The following templates allow calls to arbitrary Lua functions residing in the plugin: - - /// Call a Lua function with 0 args - template <typename FnT> bool Call(FnT a_Fn) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn); - } - - /// Call a Lua function with 1 arg - template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0); - } - - /// Call a Lua function with 2 args - template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1); - } - - /// Call a Lua function with 3 args - template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2); - } - - /// Call a Lua function with 4 args - template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); - } - -protected: - /// Maps command name into Lua function reference - typedef std::map<AString, int> CommandMap; - - /// Provides an array of Lua function references - typedef std::vector<cLuaState::cRef *> cLuaRefs; - - /// Maps hook types into arrays of Lua function references to call for each hook type - typedef std::map<int, cLuaRefs> cHookMap; - - cCriticalSection m_CriticalSection; - cLuaState m_LuaState; - - CommandMap m_Commands; - CommandMap m_ConsoleCommands; - - cHookMap m_HookMap; - - /// Releases all Lua references and closes the LuaState - void Close(void); -} ; // tolua_export - - - - |