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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Protocol/Protocol17x.cpp
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to 'src/Protocol/Protocol17x.cpp')
-rw-r--r--src/Protocol/Protocol17x.cpp222
1 files changed, 111 insertions, 111 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 1c8c81bbd..69b87e4d1 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -121,7 +121,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
m_Client->SetProperties(Params[3]);
}
-
+
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{
@@ -163,7 +163,7 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0);
@@ -177,7 +177,7 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x24); // Block Action packet
Pkt.WriteBEInt32(a_BlockX);
Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY));
@@ -194,7 +194,7 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
Pkt.WriteVarInt32(a_EntityID);
Pkt.WriteBEInt32(a_BlockX);
@@ -211,7 +211,7 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_BlockY >= 0) && (a_BlockY < 256));
-
+
cPacketizer Pkt(*this, 0x23); // Block Change packet
Pkt.WriteBEInt32(a_BlockX);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_BlockY));
@@ -227,7 +227,7 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
@@ -283,11 +283,11 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message, eChatType a_Type,
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
-
+
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
-
+
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
@@ -301,7 +301,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
@@ -314,7 +314,7 @@ void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
Pkt.WriteBEUInt8(1);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
@@ -352,7 +352,7 @@ void cProtocol172::SendDisconnect(const AString & a_Reason)
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
Pkt.WriteBEInt32(a_BlockX);
Pkt.WriteBEInt32(a_BlockY);
@@ -368,7 +368,7 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
ASSERT(m_State == 3); // In game mode?
ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256));
-
+
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID));
@@ -383,7 +383,7 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt16(a_SlotNum);
@@ -397,7 +397,7 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
@@ -410,7 +410,7 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x16); // Entity Look packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
@@ -424,7 +424,7 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity)
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
@@ -438,7 +438,7 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
WriteEntityProperties(Pkt, a_Entity);
@@ -451,7 +451,7 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
@@ -466,7 +466,7 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
@@ -483,7 +483,7 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
@@ -496,7 +496,7 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
@@ -512,7 +512,7 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x27); // Explosion packet
Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
@@ -537,7 +537,7 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteBEUInt8(3); // Reason: Change game mode
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
@@ -550,7 +550,7 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode)
void cProtocol172::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x06); // Update Health packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
@@ -574,7 +574,7 @@ void cProtocol172::SendHideTitle(void)
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
Pkt.WriteBEInt8(a_WindowID);
Pkt.WriteBEInt16(a_SlotNum);
@@ -593,7 +593,7 @@ void cProtocol172::SendKeepAlive(UInt32 a_PingID)
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
return;
}
-
+
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteBEUInt32(a_PingID);
}
@@ -616,7 +616,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteString("default"); // Level type - wtf?
}
m_LastSentDimension = a_World.GetDimension();
-
+
// Send the spawn position:
{
cPacketizer Pkt(*this, 0x05); // Spawn Position packet
@@ -624,7 +624,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnY()));
Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnZ()));
}
-
+
// Send player abilities:
SendPlayerAbilities();
}
@@ -635,7 +635,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
void cProtocol172::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
-
+
{
cPacketizer Pkt(*this, 0x02); // Login success packet
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
@@ -652,7 +652,7 @@ void cProtocol172::SendLoginSuccess(void)
void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
@@ -724,7 +724,7 @@ void cProtocol172::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
-
+
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
@@ -752,7 +752,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol172::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
Byte Flags = 0;
cPlayer * Player = m_Client->GetPlayer();
@@ -781,7 +781,7 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Animation);
@@ -794,7 +794,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x2A);
Pkt.WriteString(a_ParticleName);
Pkt.WriteBEFloat(a_SrcX);
@@ -883,7 +883,7 @@ void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
void cProtocol172::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x20); // Entity Properties
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEUInt32(Player->GetUniqueID());
@@ -912,15 +912,15 @@ void cProtocol172::SendPlayerMaxSpeed(void)
void cProtocol172::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
-
+
// Protocol docs say this is PosY, but #323 says this is eye-pos
// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteBEDouble(Player->GetStance() + 0.001);
-
+
Pkt.WriteBEDouble(Player->GetPosZ());
Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
@@ -944,7 +944,7 @@ void cProtocol172::SendPlayerPosition(void)
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
-
+
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt32(a_Player.GetUniqueID());
@@ -977,7 +977,7 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString &
{
ASSERT(m_State == 3); // In game mode?
ASSERT(a_Message.size() <= std::numeric_limits<UInt16>::max());
-
+
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
Pkt.WriteBEUInt16(static_cast<UInt16>(a_Message.size()));
@@ -992,7 +992,7 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
-
+
cPacketizer Pkt(*this, 0x1e);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID));
@@ -1035,7 +1035,7 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
void cProtocol172::SendExperience (void)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x1f); // Experience Packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(Player->GetXpPercentage());
@@ -1051,7 +1051,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX));
-
+
cPacketizer Pkt(*this, 0x11);
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
Pkt.WriteFPInt(a_ExpOrb.GetPosX());
@@ -1067,7 +1067,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x3b);
Pkt.WriteString(a_Name);
Pkt.WriteString(a_DisplayName);
@@ -1081,7 +1081,7 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString
void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x3c);
Pkt.WriteString(a_Player);
Pkt.WriteBEUInt8(a_Mode);
@@ -1100,7 +1100,7 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString &
void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x3d);
Pkt.WriteBEUInt8(static_cast<Byte>(a_Display));
Pkt.WriteString(a_Objective);
@@ -1167,7 +1167,7 @@ void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_SrcY >= 0) && (a_SrcY < 256));
-
+
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WriteBEInt32(a_SrcX);
@@ -1184,7 +1184,7 @@ void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
@@ -1206,7 +1206,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
@@ -1230,7 +1230,7 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_ObjectType);
@@ -1255,7 +1255,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBEInt8(a_VehicleType);
@@ -1280,7 +1280,7 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
void cProtocol172::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x37);
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
@@ -1302,7 +1302,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager)
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
@@ -1319,7 +1319,7 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x18);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
@@ -1336,7 +1336,7 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
@@ -1366,7 +1366,7 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
-
+
cPacketizer Pkt(*this, 0x03);
Pkt.WriteBEInt64(a_WorldAge);
Pkt.WriteBEInt64(a_TimeOfDay);
@@ -1379,7 +1379,7 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
@@ -1395,7 +1395,7 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
Pkt.WriteBEInt32(a_BlockEntity.GetPosX());
Pkt.WriteBEInt16(static_cast<short>(a_BlockEntity.GetPosY()));
@@ -1424,7 +1424,7 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
-
+
cPacketizer Pkt(*this, 0x33);
Pkt.WriteBEInt32(a_BlockX);
Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY));
@@ -1444,7 +1444,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
-
+
cPacketizer Pkt(*this, 0x0a);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(a_BlockX);
@@ -1459,7 +1459,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
ASSERT(m_State == 3); // In game mode?
-
+
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
@@ -1476,7 +1476,7 @@ void cProtocol172::SendWeather(eWeather a_Weather)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x30); // Window Items packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots()));
@@ -1495,7 +1495,7 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x2e);
Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1507,13 +1507,13 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
-
+
if (a_Window.GetWindowType() < 0)
{
// Do not send this packet for player inventory windows
return;
}
-
+
cPacketizer Pkt(*this, 0x2d);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt8(static_cast<char>(a_Window.GetWindowType()));
@@ -1533,7 +1533,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x31); // Window Property packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(a_Property);
@@ -1607,7 +1607,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
// Write one NUL extra, so that we can detect over-reads
bb.Write("\0", 1);
-
+
// Log the packet info into the comm log file:
if (g_ShouldLogCommIn)
{
@@ -1628,7 +1628,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Unknown packet, already been reported, but without the length. Log the length here:
LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
+
#ifdef _DEBUG
// Dump the packet contents into the log:
bb.ResetRead();
@@ -1639,13 +1639,13 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
CreateHexDump(Out, Packet.data(), Packet.size(), 24);
LOGD("Packet contents:\n%s", Out.c_str());
#endif // _DEBUG
-
+
// Put a message in the comm log:
if (g_ShouldLogCommIn)
{
m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
}
-
+
return;
}
@@ -1705,7 +1705,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
}
break;
}
-
+
case 2:
{
// Login
@@ -1716,7 +1716,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
}
break;
}
-
+
case 3:
{
// Game
@@ -1753,9 +1753,9 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
// Received a packet in an unknown state, report:
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
+
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
+
// Switch to a state when all further packets are silently ignored:
m_State = 255;
return false;
@@ -1767,7 +1767,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
return false;
}
} // switch (m_State)
-
+
// Unknown packet type, report to the ClientHandle:
m_Client->PacketUnknown(a_PacketType);
return false;
@@ -1887,7 +1887,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
m_Client->Kick("Hacked client");
return;
}
-
+
// Decrypt the symmetric encryption key using privkey:
Byte DecryptedKey[MAX_ENC_LEN];
res = rsaDecryptor.Decrypt(
@@ -1900,7 +1900,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
m_Client->Kick("Hacked client");
return;
}
-
+
StartEncryption(DecryptedKey);
m_Client->HandleLogin(4, m_Client->GetUsername());
}
@@ -1917,13 +1917,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
m_Client->Kick("Bad username");
return;
}
-
+
if (!m_Client->HandleHandshake(Username))
{
// The client is not welcome here, they have been sent a Kick packet already
return;
}
-
+
cServer * Server = cRoot::Get()->GetServer();
// If auth is required, then send the encryption request:
if (Server->ShouldAuthenticate())
@@ -1938,7 +1938,7 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
m_Client->SetUsername(Username);
return;
}
-
+
m_Client->HandleLogin(4, Username);
}
@@ -2008,7 +2008,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShowCape);
-
+
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
// TODO: Do anything with the other values.
@@ -2182,14 +2182,14 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
);
return;
}
-
+
// If the plugin channel is recognized vanilla, handle it directly:
if (Channel.substr(0, 3) == "MC|")
{
HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length);
return;
}
-
+
// Read the plugin message and relay to clienthandle:
AString Data;
if (!a_ByteBuffer.ReadString(Data, Length))
@@ -2364,7 +2364,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
}
// TODO: Entity-based commandblock update
-
+
default:
{
m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure);
@@ -2392,7 +2392,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
{
m_Client->SetClientBrand(Brand);
}
-
+
// Send back our brand:
SendPluginMessage("MC|Brand", "Cuberite");
return;
@@ -2420,7 +2420,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
return;
}
LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
+
// Read the payload and send it through to the clienthandle:
AString Message;
VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength));
@@ -2466,12 +2466,12 @@ void cProtocol172::SendPacket(cPacketizer & a_Packet)
m_OutPacketLenBuffer.ReadAll(DataToSend);
SendData(DataToSend.data(), DataToSend.size());
m_OutPacketLenBuffer.CommitRead();
-
+
// Send the packet data:
m_OutPacketBuffer.ReadAll(DataToSend);
SendData(DataToSend.data(), DataToSend.size());
m_OutPacketBuffer.CommitRead();
-
+
// Log the comm into logfile:
if (g_ShouldLogCommOut)
{
@@ -2498,7 +2498,7 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
return true;
}
a_Item.m_ItemType = ItemType;
-
+
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
a_Item.m_ItemCount = ItemCount;
@@ -2515,7 +2515,7 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
{
return false;
}
-
+
ParseItemMetadata(a_Item, Metadata);
return true;
}
@@ -2535,7 +2535,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str());
return;
}
-
+
// Parse into NBT:
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
@@ -2545,7 +2545,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str());
return;
}
-
+
// Load enchantments and custom display names from the NBT data:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{
@@ -2614,7 +2614,7 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
m_Encryptor.Init(a_Key, a_Key);
m_Decryptor.Init(a_Key, a_Key);
m_IsEncrypted = true;
-
+
// Prepare the m_AuthServerID:
cSha1Checksum Checksum;
cServer * Server = cRoot::Get()->GetServer();
@@ -2660,17 +2660,17 @@ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
-
+
if (a_Item.IsEmpty())
{
a_Pkt.WriteBEInt16(-1);
return;
}
-
+
a_Pkt.WriteBEInt16(ItemType);
a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
+
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
{
a_Pkt.WriteBEInt16(-1);
@@ -2857,7 +2857,7 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
}
a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
a_Pkt.WriteBEUInt8(Flags);
-
+
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer: break; // TODO?
@@ -2884,7 +2884,7 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
a_Pkt.WriteBEUInt8(0x73);
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
-
+
if (Minecart.GetPayload() == cMinecart::mpNone)
{
auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
@@ -2981,7 +2981,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0);
break;
} // case mtBat
-
+
case mtCreeper:
{
a_Pkt.WriteBEUInt8(0x10);
@@ -2990,7 +2990,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0);
break;
} // case mtCreeper
-
+
case mtEnderman:
{
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
@@ -3002,14 +3002,14 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
break;
} // case mtEnderman
-
+
case mtGhast:
{
a_Pkt.WriteBEUInt8(0x10);
a_Pkt.WriteBEUInt8(reinterpret_cast<const cGhast &>(a_Mob).IsCharging());
break;
} // case mtGhast
-
+
case mtHorse:
{
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
@@ -3062,14 +3062,14 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize()));
break;
} // case mtMagmaCube
-
+
case mtPig:
{
a_Pkt.WriteBEUInt8(0x10);
a_Pkt.WriteBEUInt8(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0);
break;
} // case mtPig
-
+
case mtSheep:
{
a_Pkt.WriteBEUInt8(0x10);
@@ -3082,28 +3082,28 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(SheepMetadata);
break;
} // case mtSheep
-
+
case mtSkeleton:
{
a_Pkt.WriteBEUInt8(0x0d);
a_Pkt.WriteBEUInt8(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0);
break;
} // case mtSkeleton
-
+
case mtSlime:
{
a_Pkt.WriteBEUInt8(0x10);
a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize()));
break;
} // case mtSlime
-
+
case mtVillager:
{
a_Pkt.WriteBEUInt8(0x50);
a_Pkt.WriteBEInt32(reinterpret_cast<const cVillager &>(a_Mob).GetVilType());
break;
} // case mtVillager
-
+
case mtWitch:
{
a_Pkt.WriteBEUInt8(0x15);
@@ -3119,7 +3119,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
break;
} // case mtWither
-
+
case mtWolf:
{
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
@@ -3147,7 +3147,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(static_cast<Byte>(Wolf.GetCollarColor()));
break;
} // case mtWolf
-
+
case mtZombie:
{
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
@@ -3184,7 +3184,7 @@ void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_
// auto & Mob = reinterpret_cast<const cMonster &>(a_Entity);
// TODO: Send properties and modifiers based on the mob type
-
+
a_Pkt.WriteBEInt32(0); // NumProperties
}