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authormadmaxoft <github@xoft.cz>2014-04-15 23:40:06 +0200
committermadmaxoft <github@xoft.cz>2014-04-15 23:40:06 +0200
commit99e4225269776d4e79b7d0d14dc8bbe11a2ad32d (patch)
tree4809a71978fb716e950c36c02cf9000deda8cbe9 /src/Protocol
parentAdded support for per-piece per-placement weights in cPieceGenerator. (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/Protocol17x.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index c8105c03a..aae87f994 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -538,6 +538,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
void cProtocol172::SendKeepAlive(int a_PingID)
{
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
+
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteInt(a_PingID);
}