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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-22 14:15:36 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-22 19:55:30 +0200
commit18c3dd3b4fc6c40c103296e7b5a53a99fa5e758e (patch)
tree221db2c2a9f4c3388f50edf79d38448ca1a0e4a2 /src/Protocol
parentd (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/Protocol_1_8.cpp4758
1 files changed, 2379 insertions, 2379 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index f278437ff..68d5c3f9d 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -3,8 +3,8 @@
/*
Implements the 1.8 protocol classes:
- - cProtocol_1_8_0
- - release 1.8 protocol (#47)
+ - cProtocol_1_8_0
+ - release 1.8 protocol (#47)
*/
#include "Globals.h"
@@ -58,26 +58,26 @@ static const Int16 SLOT_NUM_OUTSIDE = -999;
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- }
+ Type Var; \
+ { \
+ if (!ByteBuf.Proc(Var)) \
+ { \
+ ByteBuf.CheckValid(); \
+ return false; \
+ } \
+ ByteBuf.CheckValid(); \
+ }
@@ -101,44 +101,44 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
// cProtocol_1_8_0:
cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false)
-{
-
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
- AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
- {
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
- m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString IP(a_Client->GetIPString());
- ReplaceString(IP, ":", "_");
- AString FileName = Printf("CommLogs/%x_%d__%s.log",
- static_cast<unsigned>(time(nullptr)),
- sCounter++,
- IP.c_str()
- );
- if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
- }
- }
+ super(a_Client),
+ m_ServerAddress(a_ServerAddress),
+ m_ServerPort(a_ServerPort),
+ m_State(a_State),
+ m_ReceivedData(32 KiB),
+ m_IsEncrypted(false)
+{
+
+ // BungeeCord handling:
+ // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
+ // hostname\00ip-address\00uuid\00profile-properties-as-json
+ AStringVector Params;
+ if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
+ {
+ LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
+ m_ServerAddress = Params[0];
+ m_Client->SetIPString(Params[1]);
+ m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
+ m_Client->SetProperties(Params[3]);
+ }
+
+ // Create the comm log file, if so requested:
+ if (g_ShouldLogCommIn || g_ShouldLogCommOut)
+ {
+ static int sCounter = 0;
+ cFile::CreateFolder("CommLogs");
+ AString IP(a_Client->GetIPString());
+ ReplaceString(IP, ":", "_");
+ AString FileName = Printf("CommLogs/%x_%d__%s.log",
+ static_cast<unsigned>(time(nullptr)),
+ sCounter++,
+ IP.c_str()
+ );
+ if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
+ {
+ LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
+ }
+ }
}
@@ -147,22 +147,22 @@ cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_Ser
void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
+ AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ AddReceivedData(a_Data, a_Size);
+ }
}
@@ -171,12 +171,12 @@ void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBool(false);
}
@@ -185,13 +185,13 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x24); // Block Action packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
+ cPacketizer Pkt(*this, 0x24); // Block Action packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Byte1);
+ Pkt.WriteBEInt8(a_Byte2);
+ Pkt.WriteVarInt32(a_BlockType);
}
@@ -200,12 +200,12 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
+ cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
+ Pkt.WriteVarInt32(a_EntityID);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Stage);
}
@@ -214,11 +214,11 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x23); // Block Change packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
+ cPacketizer Pkt(*this, 0x23); // Block Change packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -227,18 +227,18 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
- Pkt.WriteBEInt16(Coords);
- Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
- } // for itr - a_Changes[]
+ cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
+ Pkt.WriteBEInt16(Coords);
+ Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
+ } // for itr - a_Changes[]
}
@@ -247,8 +247,8 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
- cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -257,9 +257,9 @@ void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
+ SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
}
@@ -268,9 +268,9 @@ void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
+ SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
}
@@ -279,12 +279,12 @@ void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Typ
void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Send the json string to the client:
- cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
+ // Send the json string to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(a_MessageRaw);
+ Pkt.WriteBEInt8(a_Type);
}
@@ -293,14 +293,14 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // This contains the flags and bitmasks, too
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
+ cCSLock Lock(m_CSPacket);
+ SendData(ChunkData.data(), ChunkData.size());
}
@@ -309,12 +309,12 @@ void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial
void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
- UNUSED(a_Count);
- ASSERT(m_State == 3); // In game mode?
+ UNUSED(a_Count);
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0d); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@@ -323,11 +323,11 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -336,12 +336,12 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(0);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(0);
+ Pkt.WriteBool(false);
}
@@ -350,23 +350,23 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, 0);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
+ switch (m_State)
+ {
+ case 2:
+ {
+ // During login:
+ cPacketizer Pkt(*this, 0);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ case 3:
+ {
+ // In-game:
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ }
}
@@ -375,10 +375,10 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -387,14 +387,14 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
+ cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
+ Pkt.WriteBool(false); // Hide particles
}
@@ -403,12 +403,12 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -417,11 +417,11 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+ cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@@ -430,13 +430,13 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -445,12 +445,12 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0x7f); // The termination byte
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityMetadata(Pkt, a_Entity);
+ Pkt.WriteBEUInt8(0x7f); // The termination byte
}
@@ -459,11 +459,11 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
+ cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityProperties(Pkt, a_Entity);
}
@@ -472,14 +472,14 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -488,16 +488,16 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -506,11 +506,11 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1a); // Entity Status packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Status);
+ cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Status);
}
@@ -519,14 +519,14 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
@@ -535,23 +535,23 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x27); // Explosion packet
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
+ cPacketizer Pkt(*this, 0x27); // Explosion packet
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
+ Pkt.WriteBEFloat(static_cast<float>(a_Radius));
+ Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
+ } // for itr - a_BlockAffected[]
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
}
@@ -560,11 +560,11 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8(3); // Reason: Change game mode
+ Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@@ -573,13 +573,13 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
void cProtocol_1_8_0::SendHealth(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x06); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
+ cPacketizer Pkt(*this, 0x06); // Update Health packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
}
@@ -588,10 +588,10 @@ void cProtocol_1_8_0::SendHealth(void)
void cProtocol_1_8_0::SendHideTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(3); // Hide title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(3); // Hide title
}
@@ -600,12 +600,12 @@ void cProtocol_1_8_0::SendHideTitle(void)
void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2f); // Set Slot packet
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ Pkt.WriteBEInt8(a_WindowID);
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -614,15 +614,15 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
{
- // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
- if (m_State != 3)
- {
- LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
- return;
- }
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
- cPacketizer Pkt(*this, 0x00); // Keep Alive packet
- Pkt.WriteVarInt32(a_PingID);
+ cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ Pkt.WriteVarInt32(a_PingID);
}
@@ -631,12 +631,12 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+ Pkt.WriteBool(true);
}
@@ -645,12 +645,12 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1);
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1);
+ Pkt.WriteBool(true);
}
@@ -659,33 +659,33 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x01); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
+ // Send the Join Game packet:
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ cPacketizer Pkt(*this, 0x01); // Join Game packet
+ Pkt.WriteBEUInt32(a_Player.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
+ Pkt.WriteString("default"); // Level type - wtf?
+ Pkt.WriteBool(false); // Reduced Debug Info - wtf?
+ }
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x05); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
+ }
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x41);
- Pkt.WriteBEInt8(1);
- }
+ // Send the server difficulty:
+ {
+ cPacketizer Pkt(*this, 0x41);
+ Pkt.WriteBEInt8(1);
+ }
- // Send player abilities:
- SendPlayerAbilities();
+ // Send player abilities:
+ SendPlayerAbilities();
}
@@ -693,21 +693,21 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
void cProtocol_1_8_0::SendLoginSuccess(void)
{
- ASSERT(m_State == 2); // State: login?
+ ASSERT(m_State == 2); // State: login?
- // Enable compression:
- {
- cPacketizer Pkt(*this, 0x03); // Set compression packet
- Pkt.WriteVarInt32(256);
- }
+ // Enable compression:
+ {
+ cPacketizer Pkt(*this, 0x03); // Set compression packet
+ Pkt.WriteVarInt32(256);
+ }
- m_State = 3; // State = Game
+ m_State = 3; // State = Game
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
- }
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUsername());
+ }
}
@@ -716,16 +716,16 @@ void cProtocol_1_8_0::SendLoginSuccess(void)
void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Painting.GetPosX();
- double PosY = a_Painting.GetPosY();
- double PosZ = a_Painting.GetPosZ();
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Painting.GetPosX();
+ double PosY = a_Painting.GetPosY();
+ double PosZ = a_Painting.GetPosZ();
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
- Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
- Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
- Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
+ cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ Pkt.WriteVarInt32(a_Painting.GetUniqueID());
+ Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -734,29 +734,29 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(a_Map.GetID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
+ cPacketizer Pkt(*this, 0x34);
+ Pkt.WriteVarInt32(a_Map.GetID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
- for (const auto & Decorator : a_Map.GetDecorators())
- {
- Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
- }
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
+ for (const auto & Decorator : a_Map.GetDecorators())
+ {
+ Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
+ }
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
- for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
- {
- Pkt.WriteBEUInt8(*itr);
- }
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
+ for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
+ {
+ Pkt.WriteBEUInt8(*itr);
+ }
}
@@ -765,27 +765,27 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteFPInt(a_Pickup.GetPosX());
- Pkt.WriteFPInt(a_Pickup.GetPosY());
- Pkt.WriteFPInt(a_Pickup.GetPosZ());
- Pkt.WriteByteAngle(a_Pickup.GetYaw());
- Pkt.WriteByteAngle(a_Pickup.GetPitch());
- Pkt.WriteBEInt32(0); // No object data
- }
+ {
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8(2); // Type = Pickup
+ Pkt.WriteFPInt(a_Pickup.GetPosX());
+ Pkt.WriteFPInt(a_Pickup.GetPosY());
+ Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteByteAngle(a_Pickup.GetYaw());
+ Pkt.WriteByteAngle(a_Pickup.GetPitch());
+ Pkt.WriteBEInt32(0); // No object data
+ }
- {
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
- WriteItem(Pkt, a_Pickup.GetItem());
- Pkt.WriteBEUInt8(0x7f); // End of metadata
- }
+ {
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
+ WriteItem(Pkt, a_Pickup.GetItem());
+ Pkt.WriteBEUInt8(0x7f); // End of metadata
+ }
}
@@ -794,27 +794,27 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol_1_8_0::SendPlayerAbilities(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x39); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
+ cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ Byte Flags = 0;
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
+ {
+ Flags |= 0x01;
+ Flags |= 0x08; // Godmode, used for creative
+ }
+ if (Player->IsFlying())
+ {
+ Flags |= 0x02;
+ }
+ if (Player->CanFly())
+ {
+ Flags |= 0x04;
+ }
+ Pkt.WriteBEUInt8(Flags);
+ Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
}
@@ -823,11 +823,11 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0b); // Animation packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
+ cPacketizer Pkt(*this, 0x0b); // Animation packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Animation);
}
@@ -836,20 +836,20 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_SrcX);
+ Pkt.WriteBEFloat(a_SrcY);
+ Pkt.WriteBEFloat(a_SrcZ);
+ Pkt.WriteBEFloat(a_OffsetX);
+ Pkt.WriteBEFloat(a_OffsetY);
+ Pkt.WriteBEFloat(a_OffsetZ);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
}
@@ -858,42 +858,42 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_Src.x);
- Pkt.WriteBEFloat(a_Src.y);
- Pkt.WriteBEFloat(a_Src.z);
- Pkt.WriteBEFloat(a_Offset.x);
- Pkt.WriteBEFloat(a_Offset.y);
- Pkt.WriteBEFloat(a_Offset.z);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
- switch (ParticleID)
- {
- // iconcrack
- case 36:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
- break;
- }
- // blockcrack
- // blockdust
- case 37:
- case 38:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- break;
- }
- default:
- {
- break;
- }
- }
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
+
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_Src.x);
+ Pkt.WriteBEFloat(a_Src.y);
+ Pkt.WriteBEFloat(a_Src.z);
+ Pkt.WriteBEFloat(a_Offset.x);
+ Pkt.WriteBEFloat(a_Offset.y);
+ Pkt.WriteBEFloat(a_Offset.z);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
+ switch (ParticleID)
+ {
+ // iconcrack
+ case 36:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
+ break;
+ }
+ // blockcrack
+ // blockdust
+ case 37:
+ case 38:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
@@ -902,35 +902,35 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(0);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetPlayerListName());
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt32(Properties.size());
+ for (auto & Node : Properties)
+ {
+ Pkt.WriteString(Node.get("name", "").asString());
+ Pkt.WriteString(Node.get("value", "").asString());
+ AString Signature = Node.get("signature", "").asString();
+ if (Signature.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
+ }
+ }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
+ Pkt.WriteBool(false);
}
@@ -939,12 +939,12 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
}
@@ -953,13 +953,13 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
}
@@ -968,17 +968,17 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(2);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
@@ -987,22 +987,22 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(3);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
+ if (a_CustomName.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
+ }
}
@@ -1011,27 +1011,27 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
+ cPacketizer Pkt(*this, 0x20); // Entity Properties
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteVarInt32(Player->GetUniqueID());
+ Pkt.WriteBEInt32(1); // Count
+ Pkt.WriteString("generic.movementSpeed");
+ // The default game speed is 0.1, multiply that value by the relative speed:
+ Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
+ {
+ Pkt.WriteVarInt32(1); // Modifier count
+ Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
+ Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
+ Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ Pkt.WriteVarInt32(0); // Modifier count
+ }
}
@@ -1040,16 +1040,16 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEDouble(Player->GetPosX());
+ Pkt.WriteBEDouble(Player->GetPosY());
+ Pkt.WriteBEDouble(Player->GetPosZ());
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
+ Pkt.WriteBEUInt8(0);
}
@@ -1058,8 +1058,8 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
void cProtocol_1_8_0::SendPlayerPosition(void)
{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
+ // There is no dedicated packet for this, send the whole thing:
+ SendPlayerMoveLook();
}
@@ -1068,22 +1068,22 @@ void cProtocol_1_8_0::SendPlayerPosition(void)
void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteFPInt(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteBEInt16(ItemType);
+ Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
+ Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBEUInt8(0x7f); // Metadata: end
}
@@ -1092,11 +1092,11 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3f);
- Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
+ cPacketizer Pkt(*this, 0x3f);
+ Pkt.WriteString(a_Channel);
+ Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -1105,11 +1105,11 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString
void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1e);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ cPacketizer Pkt(*this, 0x1e);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@@ -1118,10 +1118,10 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
void cProtocol_1_8_0::SendResetTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(4); // Reset title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(4); // Reset title
}
@@ -1131,12 +1131,12 @@ void cProtocol_1_8_0::SendResetTitle(void)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
- cPacketizer Pkt(*this, 0x07); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
+ cPacketizer Pkt(*this, 0x07); // Respawn packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
+ Pkt.WriteString("default");
}
@@ -1145,13 +1145,13 @@ void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
void cProtocol_1_8_0::SendExperience(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1f); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(Player->GetXpPercentage());
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
}
@@ -1160,14 +1160,14 @@ void cProtocol_1_8_0::SendExperience(void)
void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x11);
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
+ cPacketizer Pkt(*this, 0x11);
+ Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosX());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosY());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}
@@ -1176,16 +1176,16 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3b);
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
+ cPacketizer Pkt(*this, 0x3b);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteBEUInt8(a_Mode);
+ if ((a_Mode == 0) || (a_Mode == 2))
+ {
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteString("integer");
+ }
}
@@ -1194,17 +1194,17 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr
void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c);
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3c);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteBEUInt8(a_Mode);
+ Pkt.WriteString(a_Objective);
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
+ if (a_Mode != 1)
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
+ }
}
@@ -1213,11 +1213,11 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString
void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3d);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
+ Pkt.WriteString(a_Objective);
}
@@ -1226,7 +1226,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo
void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
- SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
+ SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1235,12 +1235,12 @@ void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(1); // Set subtitle
- Pkt.WriteString(a_SubTitle);
+ Pkt.WriteString(a_SubTitle);
}
@@ -1249,7 +1249,7 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
{
- SendSetRawTitle(a_Title.CreateJsonString(false));
+ SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1258,12 +1258,12 @@ void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(0); // Set title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(0); // Set title
- Pkt.WriteString(a_Title);
+ Pkt.WriteString(a_Title);
}
@@ -1272,15 +1272,15 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x29); // Sound Effect packet
- Pkt.WriteString(a_SoundName);
- Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
- Pkt.WriteBEFloat(a_Volume);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
+ cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
+ Pkt.WriteBEFloat(a_Volume);
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}
@@ -1289,13 +1289,13 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x28); // Effect packet
+ Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
+ Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteBEInt32(a_Data);
+ Pkt.WriteBool(false);
}
@@ -1304,20 +1304,20 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
- Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteFPInt(a_FallingBlock.GetPosX());
- Pkt.WriteFPInt(a_FallingBlock.GetPosY());
- Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
- Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
- Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
- Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
+ Pkt.WriteBEUInt8(70); // Falling block
+ Pkt.WriteFPInt(a_FallingBlock.GetPosX());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosY());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
+ Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
+ Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
}
@@ -1326,22 +1326,22 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteFPInt(a_Mob.GetPosX());
- Pkt.WriteFPInt(a_Mob.GetPosY());
- Pkt.WriteFPInt(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
+ WriteEntityMetadata(Pkt, a_Mob);
+ Pkt.WriteBEUInt8(0x7f); // Metadata terminator
}
@@ -1350,30 +1350,30 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Entity.GetPosX();
- double PosZ = a_Entity.GetPosZ();
- double Yaw = a_Entity.GetYaw();
- if (a_ObjectType == 71)
- {
- FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
- }
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Entity.GetPosX();
+ double PosZ = a_Entity.GetPosZ();
+ double Yaw = a_Entity.GetYaw();
+ if (a_ObjectType == 71)
+ {
+ FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
+ }
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
- Pkt.WriteFPInt(PosX);
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(PosZ);
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(Yaw);
- Pkt.WriteBEInt32(a_ObjectData);
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
+ Pkt.WriteFPInt(PosX);
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(PosZ);
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(Yaw);
+ Pkt.WriteBEInt32(a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ }
}
@@ -1382,23 +1382,23 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
- Pkt.WriteFPInt(a_Vehicle.GetPosX());
- Pkt.WriteFPInt(a_Vehicle.GetPosY());
- Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetPitch());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
- Pkt.WriteBEInt32(a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
+ Pkt.WriteFPInt(a_Vehicle.GetPosX());
+ Pkt.WriteFPInt(a_Vehicle.GetPosY());
+ Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
+ Pkt.WriteBEInt32(a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
+ }
}
@@ -1407,20 +1407,20 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x37);
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
+ size_t Count = static_cast<size_t>(statCount);
+ for (size_t i = 0; i < Count; ++i)
+ {
+ StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
+ const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt32(static_cast<UInt32>(Value));
+ }
}
@@ -1429,15 +1429,15 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
+ cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
+ for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
+ {
+ Pkt.WriteString(*itr);
+ }
}
@@ -1446,16 +1446,16 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x18);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x18);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -1464,14 +1464,14 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
- Pkt.WriteVarInt32(0); // EntityID = 0, always
- Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
+ cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ Pkt.WriteVarInt32(0); // EntityID = 0, always
+ Pkt.WriteBEUInt8(1); // Type = Thunderbolt
+ Pkt.WriteFPInt(a_BlockX);
+ Pkt.WriteFPInt(a_BlockY);
+ Pkt.WriteFPInt(a_BlockZ);
}
@@ -1480,14 +1480,14 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(2); // Set title display times
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(2); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
}
@@ -1496,16 +1496,16 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
+ ASSERT(m_State == 3); // In game mode?
+ if (!a_DoDaylightCycle)
+ {
+ // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
+ a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
+ }
- cPacketizer Pkt(*this, 0x03);
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
+ cPacketizer Pkt(*this, 0x03);
+ Pkt.WriteBEInt64(a_WorldAge);
+ Pkt.WriteBEInt64(a_TimeOfDay);
}
@@ -1514,14 +1514,14 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(0); // Primary bitmap
- Pkt.WriteVarInt32(0); // Data size
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteBool(true);
+ Pkt.WriteBEInt16(0); // Primary bitmap
+ Pkt.WriteVarInt32(0); // Data size
}
@@ -1529,24 +1529,24 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x35); // Update tile entity packet
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+ cPacketizer Pkt(*this, 0x35); // Update tile entity packet
+ Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
+ Byte Action = 0;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
+ }
+ Pkt.WriteBEUInt8(Action);
- WriteBlockEntity(Pkt, a_BlockEntity);
+ WriteBlockEntity(Pkt, a_BlockEntity);
}
@@ -1555,19 +1555,19 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x33);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x33);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Json::StyledWriter JsonWriter;
- AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
- for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
- {
- Json::Value RootValue;
- RootValue["text"] = Lines[i];
- Pkt.WriteString(JsonWriter.write(RootValue).c_str());
- }
+ Json::StyledWriter JsonWriter;
+ AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
+ for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
+ {
+ Json::Value RootValue;
+ RootValue["text"] = Lines[i];
+ Pkt.WriteString(JsonWriter.write(RootValue).c_str());
+ }
}
@@ -1576,11 +1576,11 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0a);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x0a);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1589,15 +1589,15 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteBEFloat(0); // Unused for weather
+ }
- // TODO: Fade effect, somehow
+ // TODO: Fade effect, somehow
}
@@ -1606,17 +1606,17 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x30); // Window Items packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ WriteItem(Pkt, *itr);
+ } // for itr - Slots[]
}
@@ -1625,10 +1625,10 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2e);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1637,39 +1637,39 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send this packet for player inventory windows
+ return;
+ }
- cPacketizer Pkt(*this, 0x2d);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteString(a_Window.GetWindowTypeName());
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteString(a_Window.GetWindowTypeName());
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
- switch (a_Window.GetWindowType())
- {
- case cWindow::wtWorkbench:
- case cWindow::wtEnchantment:
- case cWindow::wtAnvil:
- {
- Pkt.WriteBEInt8(0);
- break;
- }
- default:
- {
- Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
- break;
- }
- }
+ switch (a_Window.GetWindowType())
+ {
+ case cWindow::wtWorkbench:
+ case cWindow::wtEnchantment:
+ case cWindow::wtAnvil:
+ {
+ Pkt.WriteBEInt8(0);
+ break;
+ }
+ default:
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
+ break;
+ }
+ }
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
- }
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
+ }
}
@@ -1678,12 +1678,12 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x31); // Window Property packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(a_Property);
+ Pkt.WriteBEInt16(a_Value);
}
@@ -1692,41 +1692,41 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
- // Compress the data:
- char CompressedData[MAX_COMPRESSED_PACKET_LEN];
+ // Compress the data:
+ char CompressedData[MAX_COMPRESSED_PACKET_LEN];
- uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
- if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
- {
- ASSERT(!"Too high packet size.");
- return false;
- }
+ uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
+ if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
+ {
+ ASSERT(!"Too high packet size.");
+ return false;
+ }
- int Status = compress2(
- reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
- reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
- );
- if (Status != Z_OK)
- {
- return false;
- }
+ int Status = compress2(
+ reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
+ reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
+ );
+ if (Status != Z_OK)
+ {
+ return false;
+ }
- AString LengthData;
- cByteBuffer Buffer(20);
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ AString LengthData;
+ cByteBuffer Buffer(20);
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- a_CompressedData.clear();
- a_CompressedData.reserve(LengthData.size() + CompressedSize);
- a_CompressedData.append(LengthData.data(), LengthData.size());
- a_CompressedData.append(CompressedData, CompressedSize);
- return true;
+ a_CompressedData.clear();
+ a_CompressedData.reserve(LengthData.size() + CompressedSize);
+ a_CompressedData.append(LengthData.data(), LengthData.size());
+ a_CompressedData.append(CompressedData, CompressedSize);
+ return true;
}
@@ -1735,70 +1735,70 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
- static std::map<AString, int> ParticleMap;
- if (ParticleMap.empty())
- {
- // Initialize the ParticleMap:
- ParticleMap["explode"] = 0;
- ParticleMap["largeexplode"] = 1;
- ParticleMap["hugeexplosion"] = 2;
- ParticleMap["fireworksspark"] = 3;
- ParticleMap["bubble"] = 4;
- ParticleMap["splash"] = 5;
- ParticleMap["wake"] = 6;
- ParticleMap["suspended"] = 7;
- ParticleMap["depthsuspend"] = 8;
- ParticleMap["crit"] = 9;
- ParticleMap["magiccrit"] = 10;
- ParticleMap["smoke"] = 11;
- ParticleMap["largesmoke"] = 12;
- ParticleMap["spell"] = 13;
- ParticleMap["instantspell"] = 14;
- ParticleMap["mobspell"] = 15;
- ParticleMap["mobspellambient"] = 16;
- ParticleMap["witchmagic"] = 17;
- ParticleMap["dripwater"] = 18;
- ParticleMap["driplava"] = 19;
- ParticleMap["angryvillager"] = 20;
- ParticleMap["happyvillager"] = 21;
- ParticleMap["townaura"] = 22;
- ParticleMap["note"] = 23;
- ParticleMap["portal"] = 24;
- ParticleMap["enchantmenttable"] = 25;
- ParticleMap["flame"] = 26;
- ParticleMap["lava"] = 27;
- ParticleMap["footstep"] = 28;
- ParticleMap["cloud"] = 29;
- ParticleMap["reddust"] = 30;
- ParticleMap["snowballpoof"] = 31;
- ParticleMap["snowshovel"] = 32;
- ParticleMap["slime"] = 33;
- ParticleMap["heart"] = 34;
- ParticleMap["barrier"] = 35;
- ParticleMap["iconcrack"] = 36;
- ParticleMap["blockcrack"] = 37;
- ParticleMap["blockdust"] = 38;
- ParticleMap["droplet"] = 39;
- ParticleMap["take"] = 40;
- ParticleMap["mobappearance"] = 41;
- ParticleMap["dragonbreath"] = 42;
- ParticleMap["endrod"] = 43;
- ParticleMap["damageindicator"] = 44;
- ParticleMap["sweepattack"] = 45;
- ParticleMap["fallingdust"] = 46;
- ParticleMap["totem"] = 47;
- ParticleMap["spit"] = 48;
- }
-
- AString ParticleName = StrToLower(a_ParticleName);
- if (ParticleMap.find(ParticleName) == ParticleMap.end())
- {
- LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
- ASSERT(!"Unknown particle");
- return 0;
- }
-
- return ParticleMap[ParticleName];
+ static std::map<AString, int> ParticleMap;
+ if (ParticleMap.empty())
+ {
+ // Initialize the ParticleMap:
+ ParticleMap["explode"] = 0;
+ ParticleMap["largeexplode"] = 1;
+ ParticleMap["hugeexplosion"] = 2;
+ ParticleMap["fireworksspark"] = 3;
+ ParticleMap["bubble"] = 4;
+ ParticleMap["splash"] = 5;
+ ParticleMap["wake"] = 6;
+ ParticleMap["suspended"] = 7;
+ ParticleMap["depthsuspend"] = 8;
+ ParticleMap["crit"] = 9;
+ ParticleMap["magiccrit"] = 10;
+ ParticleMap["smoke"] = 11;
+ ParticleMap["largesmoke"] = 12;
+ ParticleMap["spell"] = 13;
+ ParticleMap["instantspell"] = 14;
+ ParticleMap["mobspell"] = 15;
+ ParticleMap["mobspellambient"] = 16;
+ ParticleMap["witchmagic"] = 17;
+ ParticleMap["dripwater"] = 18;
+ ParticleMap["driplava"] = 19;
+ ParticleMap["angryvillager"] = 20;
+ ParticleMap["happyvillager"] = 21;
+ ParticleMap["townaura"] = 22;
+ ParticleMap["note"] = 23;
+ ParticleMap["portal"] = 24;
+ ParticleMap["enchantmenttable"] = 25;
+ ParticleMap["flame"] = 26;
+ ParticleMap["lava"] = 27;
+ ParticleMap["footstep"] = 28;
+ ParticleMap["cloud"] = 29;
+ ParticleMap["reddust"] = 30;
+ ParticleMap["snowballpoof"] = 31;
+ ParticleMap["snowshovel"] = 32;
+ ParticleMap["slime"] = 33;
+ ParticleMap["heart"] = 34;
+ ParticleMap["barrier"] = 35;
+ ParticleMap["iconcrack"] = 36;
+ ParticleMap["blockcrack"] = 37;
+ ParticleMap["blockdust"] = 38;
+ ParticleMap["droplet"] = 39;
+ ParticleMap["take"] = 40;
+ ParticleMap["mobappearance"] = 41;
+ ParticleMap["dragonbreath"] = 42;
+ ParticleMap["endrod"] = 43;
+ ParticleMap["damageindicator"] = 44;
+ ParticleMap["sweepattack"] = 45;
+ ParticleMap["fallingdust"] = 46;
+ ParticleMap["totem"] = 47;
+ ParticleMap["spit"] = 48;
+ }
+
+ AString ParticleName = StrToLower(a_ParticleName);
+ if (ParticleMap.find(ParticleName) == ParticleMap.end())
+ {
+ LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
+ ASSERT(!"Unknown particle");
+ return 0;
+ }
+
+ return ParticleMap[ParticleName];
}
@@ -1807,33 +1807,33 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
- switch (a_ObjectData)
- {
- case 0:
- {
- a_PosZ += 1;
- a_Yaw = 0;
- break;
- }
- case 1:
- {
- a_PosX -= 1;
- a_Yaw = 90;
- break;
- }
- case 2:
- {
- a_PosZ -= 1;
- a_Yaw = 180;
- break;
- }
- case 3:
- {
- a_PosX += 1;
- a_Yaw = 270;
- break;
- }
- }
+ switch (a_ObjectData)
+ {
+ case 0:
+ {
+ a_PosZ += 1;
+ a_Yaw = 0;
+ break;
+ }
+ case 1:
+ {
+ a_PosX -= 1;
+ a_Yaw = 90;
+ break;
+ }
+ case 2:
+ {
+ a_PosZ -= 1;
+ a_Yaw = 180;
+ break;
+ }
+ case 3:
+ {
+ a_PosX += 1;
+ a_Yaw = 270;
+ break;
+ }
+ }
}
@@ -1842,194 +1842,194 @@ void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, d
void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
-
- // Check packet for compression:
- UInt32 UncompressedSize = 0;
- AString UncompressedData;
- if (m_State == 3)
- {
- UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
-
- if (!m_ReceivedData.ReadVarInt(UncompressedSize))
- {
- m_Client->Kick("Compression packet incomplete");
- return;
- }
-
- NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
- ASSERT(PacketLen > NumBytesRead);
- PacketLen -= NumBytesRead;
-
- if (UncompressedSize > 0)
- {
- // Decompress the data:
- AString CompressedData;
- VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
- if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
- {
- m_Client->Kick("Compression failure");
- return;
- }
- PacketLen = static_cast<UInt32>(UncompressedData.size());
- if (PacketLen != UncompressedSize)
- {
- m_Client->Kick("Wrong uncompressed packet size given");
- return;
- }
- }
- }
-
- // Move the packet payload to a separate cByteBuffer, bb:
- cByteBuffer bb(PacketLen + 1);
- if (UncompressedSize == 0)
- {
- // No compression was used, move directly
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- }
- else
- {
- // Compression was used, move the uncompressed data:
- VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
- }
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have 1 byte left in the buffer - the NUL we had added
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
+ // Write the incoming data into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ if (m_ReceivedData.GetReadableSpace() > 0)
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
+ AllData.size(), AllData.size(), Hex.c_str()
+ );
+ }
+ AString Hex;
+ CreateHexDump(Hex, a_Data, a_Size, 16);
+ m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
+ static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Handle all complete packets:
+ for (;;)
+ {
+ UInt32 PacketLen;
+ if (!m_ReceivedData.ReadVarInt(PacketLen))
+ {
+ // Not enough data
+ m_ReceivedData.ResetRead();
+ break;
+ }
+ if (!m_ReceivedData.CanReadBytes(PacketLen))
+ {
+ // The full packet hasn't been received yet
+ m_ReceivedData.ResetRead();
+ break;
+ }
+
+ // Check packet for compression:
+ UInt32 UncompressedSize = 0;
+ AString UncompressedData;
+ if (m_State == 3)
+ {
+ UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
+
+ if (!m_ReceivedData.ReadVarInt(UncompressedSize))
+ {
+ m_Client->Kick("Compression packet incomplete");
+ return;
+ }
+
+ NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
+ ASSERT(PacketLen > NumBytesRead);
+ PacketLen -= NumBytesRead;
+
+ if (UncompressedSize > 0)
+ {
+ // Decompress the data:
+ AString CompressedData;
+ VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
+ if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
+ {
+ m_Client->Kick("Compression failure");
+ return;
+ }
+ PacketLen = static_cast<UInt32>(UncompressedData.size());
+ if (PacketLen != UncompressedSize)
+ {
+ m_Client->Kick("Wrong uncompressed packet size given");
+ return;
+ }
+ }
+ }
+
+ // Move the packet payload to a separate cByteBuffer, bb:
+ cByteBuffer bb(PacketLen + 1);
+ if (UncompressedSize == 0)
+ {
+ // No compression was used, move directly
+ VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
+ }
+ else
+ {
+ // Compression was used, move the uncompressed data:
+ VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
+ }
+ m_ReceivedData.CommitRead();
+
+ UInt32 PacketType;
+ if (!bb.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ break;
+ }
+
+ // Write one NUL extra, so that we can detect over-reads
+ bb.Write("\0", 1);
+
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ AString PacketData;
+ bb.ReadAll(PacketData);
+ bb.ResetRead();
+ bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
+ ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
+ );
+ }
+
+ if (!HandlePacket(bb, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+
+ #ifdef _DEBUG
+ // Dump the packet contents into the log:
+ bb.ResetRead();
+ AString Packet;
+ bb.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+ #endif // _DEBUG
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
+ return;
+ }
+
+ // The packet should have 1 byte left in the buffer - the NUL we had added
+ if (bb.GetReadableSpace() != 1)
+ {
+ // Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
+ PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
+ );
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
+ 1, bb.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ ASSERT(!"Read wrong number of bytes!");
+ m_Client->PacketError(PacketType);
+ }
+ } // for (ever)
+
+ // Log any leftover bytes into the logfile:
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
+ m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
}
@@ -2037,85 +2037,85 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
- switch (m_State)
- {
- case 1:
- {
- // Status
- switch (a_PacketType)
- {
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
- }
- break;
- }
-
- case 2:
- {
- // Login
- switch (a_PacketType)
- {
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
- }
- break;
- }
-
- case 3:
- {
- // Game
- switch (a_PacketType)
- {
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
- case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
- }
- break;
- }
- default:
- {
- // Received a packet in an unknown state, report:
- LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
- // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
- // Switch to a state when all further packets are silently ignored:
- m_State = 255;
- return false;
- }
- case 255:
- {
- // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
- // Do not output anything (the caller will do that for us), just return failure
- return false;
- }
- } // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
+ switch (m_State)
+ {
+ case 1:
+ {
+ // Status
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 2:
+ {
+ // Login
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 3:
+ {
+ // Game
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
+ case 0x0f: // Confirm transaction - not used in MCS
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
+ }
+ break;
+ }
+ default:
+ {
+ // Received a packet in an unknown state, report:
+ LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
+
+ // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
+
+ // Switch to a state when all further packets are silently ignored:
+ m_State = 255;
+ return false;
+ }
+ case 255:
+ {
+ // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
+ // Do not output anything (the caller will do that for us), just return failure
+ return false;
+ }
+ } // switch (m_State)
+
+ // Unknown packet type, report to the ClientHandle:
+ m_Client->PacketUnknown(a_PacketType);
+ return false;
}
@@ -2124,10 +2124,10 @@ bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTy
void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
- cPacketizer Pkt(*this, 0x01); // Ping packet
- Pkt.WriteBEInt64(Timestamp);
+ cPacketizer Pkt(*this, 0x01); // Ping packet
+ Pkt.WriteBEInt64(Timestamp);
}
@@ -2136,43 +2136,43 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
- auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
+ auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.8";
- Version["protocol"] = 47;
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.8";
+ Version["protocol"] = 47;
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
- Json::FastWriter Writer;
- AString Response = Writer.write(ResponseValue);
+ Json::FastWriter Writer;
+ AString Response = Writer.write(ResponseValue);
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
}
@@ -2181,61 +2181,61 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
- UInt32 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
- {
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
- {
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(m_Client->GetUsername());
+ UInt32 EncKeyLength, EncNonceLength;
+ if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
+ {
+ return;
+ }
+ AString EncKey;
+ if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
+ {
+ return;
+ }
+ if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
+ {
+ return;
+ }
+ AString EncNonce;
+ if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
+ {
+ return;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt EncNonce using privkey
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
+ int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
+ if (res != 4)
+ {
+ LOGD("Bad nonce length: got %d, exp %d", res, 4);
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ StartEncryption(DecryptedKey);
+ m_Client->HandleLogin(m_Client->GetUsername());
}
@@ -2244,35 +2244,35 @@ void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
+ AString Username;
+ if (!a_ByteBuffer.ReadVarUTF8String(Username))
+ {
+ m_Client->Kick("Bad username");
+ return;
+ }
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
+ if (!m_Client->HandleHandshake(Username))
+ {
+ // The client is not welcome here, they have been sent a Kick packet already
+ return;
+ }
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteVarInt32(4);
- Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
+ cServer * Server = cRoot::Get()->GetServer();
+ // If auth is required, then send the encryption request:
+ if (Server->ShouldAuthenticate())
+ {
+ cPacketizer Pkt(*this, 0x01);
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
+ Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
+ Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ m_Client->SetUsername(Username);
+ return;
+ }
- m_Client->HandleLogin(Username);
+ m_Client->HandleLogin(Username);
}
@@ -2281,7 +2281,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
+ m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
@@ -2290,16 +2290,16 @@ void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
@@ -2308,21 +2308,21 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- cItem Item;
- ReadItem(a_ByteBuffer, Item, 3);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item, 3);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
@@ -2331,8 +2331,8 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+ m_Client->HandleChat(Message);
}
@@ -2341,16 +2341,16 @@ void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
- m_Client->GetPlayer()->SetSkinParts(SkinParts);
- // TODO: Handle chat flags and chat colors
+ m_Client->SetLocale(Locale);
+ m_Client->SetViewDistance(ViewDistance);
+ m_Client->GetPlayer()->SetSkinParts(SkinParts);
+ // TODO: Handle chat flags and chat colors
}
@@ -2359,30 +2359,30 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
+ switch (ActionID)
+ {
+ case 0:
+ {
+ // Respawn
+ m_Client->HandleRespawn();
+ break;
+ }
+ case 1:
+ {
+ // Request stats
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
+ break;
+ }
+ case 2:
+ {
+ // Open Inventory achievement
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ break;
+ }
+ }
}
@@ -2391,13 +2391,13 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ cItem Item;
+ if (!ReadItem(a_ByteBuffer, Item))
+ {
+ return;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
}
@@ -2406,18 +2406,18 @@ void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
- switch (Action)
- {
- case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
- case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
- case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
- case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
- case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
- }
+ switch (Action)
+ {
+ case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
+ case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
+ case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
+ case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
+ case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
+ }
}
@@ -2426,8 +2426,8 @@ void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -2436,8 +2436,8 @@ void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
@@ -2446,22 +2446,22 @@ void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
- // COnvert the bitfield into individual boolean flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
+ // COnvert the bitfield into individual boolean flags:
+ bool IsFlying = false, CanFly = false;
+ if ((Flags & 2) != 0)
+ {
+ IsFlying = true;
+ }
+ if ((Flags & 4) != 0)
+ {
+ CanFly = true;
+ }
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
+ m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
}
@@ -2470,10 +2470,10 @@ void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -2482,11 +2482,11 @@ void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
}
@@ -2495,13 +2495,13 @@ void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
}
@@ -2510,29 +2510,29 @@ void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel);
+ // If the plugin channel is recognized vanilla, handle it directly:
+ if (Channel.substr(0, 3) == "MC|")
+ {
+ HandleVanillaPluginMessage(a_ByteBuffer, Channel);
- // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
- if (a_ByteBuffer.GetReadableSpace() > 1)
- {
- LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
- );
- a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
- }
+ // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
+ if (a_ByteBuffer.GetReadableSpace() > 1)
+ {
+ LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
+ static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
+ );
+ a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
+ }
- return;
- }
+ return;
+ }
- // Read the plugin message and relay to clienthandle:
- AString Data;
- VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
- m_Client->HandlePluginMessage(Channel, Data);
+ // Read the plugin message and relay to clienthandle:
+ AString Data;
+ VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
+ m_Client->HandlePluginMessage(Channel, Data);
}
@@ -2541,8 +2541,8 @@ void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
}
@@ -2551,13 +2551,13 @@ void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
{
- AString playerUUID;
- if (!a_ByteBuffer.ReadUUID(playerUUID))
- {
- return;
- }
+ AString playerUUID;
+ if (!a_ByteBuffer.ReadUUID(playerUUID))
+ {
+ return;
+ }
- m_Client->HandleSpectate(playerUUID);
+ m_Client->HandleSpectate(playerUUID);
}
@@ -2566,22 +2566,22 @@ void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- if ((Flags & 0x2) != 0)
- {
- m_Client->HandleUnmount();
- }
- else if ((Flags & 0x1) != 0)
- {
- // jump
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
+ if ((Flags & 0x2) != 0)
+ {
+ m_Client->HandleUnmount();
+ }
+ else if ((Flags & 0x1) != 0)
+ {
+ // jump
+ }
+ else
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
}
@@ -2590,15 +2590,15 @@ void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
- if (HasPosition)
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
- }
+ if (HasPosition)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
+ }
- m_Client->HandleTabCompletion(Text);
+ m_Client->HandleTabCompletion(Text);
}
@@ -2607,25 +2607,25 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- AString Lines[4];
- Json::Value root;
- Json::Reader reader;
- for (int i = 0; i < 4; i++)
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
- if (reader.parse(Line, root, false))
- {
- Lines[i] = root.asString();
- }
- }
+ AString Lines[4];
+ Json::Value root;
+ Json::Reader reader;
+ for (int i = 0; i < 4; i++)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
+ if (reader.parse(Line, root, false))
+ {
+ Lines[i] = root.asString();
+ }
+ }
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
}
@@ -2634,36 +2634,36 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
- switch (Type)
- {
- case 0:
- {
- m_Client->HandleUseEntity(EntityID, false);
- break;
- }
- case 1:
- {
- m_Client->HandleUseEntity(EntityID, true);
- break;
- }
- case 2:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
+ switch (Type)
+ {
+ case 0:
+ {
+ m_Client->HandleUseEntity(EntityID, false);
+ break;
+ }
+ case 1:
+ {
+ m_Client->HandleUseEntity(EntityID, true);
+ break;
+ }
+ case 2:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
- // TODO: Do anything
- break;
- }
- default:
- {
- ASSERT(!"Unhandled use entity type!");
- return;
- }
- }
+ // TODO: Do anything
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled use entity type!");
+ return;
+ }
+ }
}
@@ -2672,10 +2672,10 @@ void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
- m_Client->HandleEnchantItem(WindowID, Enchantment);
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
}
@@ -2684,53 +2684,53 @@ void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0302: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
- case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
- case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
- case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- default:
- {
- LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
- Action = caUnknown;
- break;
- }
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item);
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0302: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
+ case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
+ case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
+ case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ default:
+ {
+ LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
+ Action = caUnknown;
+ break;
+ }
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
}
@@ -2739,8 +2739,8 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ m_Client->HandleWindowClose(WindowID);
}
@@ -2749,63 +2749,63 @@ void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
- if (a_Channel == "MC|AdvCdm")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
- switch (Mode)
- {
- case 0x00:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
- m_Client->SetClientBrand(Brand);
- // Send back our brand, including the length:
- SendPluginMessage("MC|Brand", "\x08""Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
- m_Client->HandleAnvilItemName(ItemName);
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
- m_Client->HandlePluginMessage(a_Channel, Message);
+ if (a_Channel == "MC|AdvCdm")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
+ switch (Mode)
+ {
+ case 0x00:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
+ m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
+ break;
+ }
+
+ default:
+ {
+ m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
+ LOG("Unhandled MC|AdvCdm packet mode.");
+ return;
+ }
+ } // switch (Mode)
+ return;
+ }
+ else if (a_Channel == "MC|Brand")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
+ m_Client->SetClientBrand(Brand);
+ // Send back our brand, including the length:
+ SendPluginMessage("MC|Brand", "\x08""Cuberite");
+ return;
+ }
+ else if (a_Channel == "MC|Beacon")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
+ m_Client->HandleBeaconSelection(Effect1, Effect2);
+ return;
+ }
+ else if (a_Channel == "MC|ItemName")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
+ m_Client->HandleAnvilItemName(ItemName);
+ return;
+ }
+ else if (a_Channel == "MC|TrSel")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
+ m_Client->HandleNPCTrade(SlotNum);
+ return;
+ }
+ LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
+
+ // Read the payload and send it through to the clienthandle:
+ AString Message;
+ VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
+ m_Client->HandlePluginMessage(a_Channel, Message);
}
@@ -2814,22 +2814,22 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
+ m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data, a_Size);
+ }
}
@@ -2838,33 +2838,33 @@ void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
- {
- // No metadata
- return true;
- }
+ AString Metadata;
+ if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
+ {
+ // No metadata
+ return true;
+ }
- ParseItemMetadata(a_Item, Metadata);
- return true;
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
}
@@ -2873,71 +2873,71 @@ bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_
void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
- // Parse into NBT:
- cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
- LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
- NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
- );
- return;
- }
-
- // Load enchantments and custom display names from the NBT data:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- AString TagName = NBT.GetName(tag);
- switch (NBT.GetType(tag))
- {
- case TAG_List:
- {
- if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
- {
- EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
- }
- break;
- }
- case TAG_Compound:
- {
- if (TagName == "display") // Custom name and lore tag
- {
- for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
- {
- if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
- {
- a_Item.m_CustomName = NBT.GetString(displaytag);
- }
- else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
- {
- for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
- {
- a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
- }
- }
- else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
- {
- a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
- }
- }
- }
- else if ((TagName == "Fireworks") || (TagName == "Explosion"))
- {
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- break;
- }
- case TAG_Int:
- {
- if (TagName == "RepairCost")
- {
- a_Item.m_RepairCost = NBT.GetInt(tag);
- }
- }
- default: LOGD("Unimplemented NBT data when parsing!"); break;
- }
- }
+ // Parse into NBT:
+ cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
+ LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
+ NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
+ );
+ return;
+ }
+
+ // Load enchantments and custom display names from the NBT data:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ AString TagName = NBT.GetName(tag);
+ switch (NBT.GetType(tag))
+ {
+ case TAG_List:
+ {
+ if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
+ {
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
+ }
+ break;
+ }
+ case TAG_Compound:
+ {
+ if (TagName == "display") // Custom name and lore tag
+ {
+ for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
+ {
+ if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
+ {
+ a_Item.m_CustomName = NBT.GetString(displaytag);
+ }
+ else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
+ {
+ for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
+ {
+ a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
+ }
+ }
+ else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
+ {
+ a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
+ }
+ }
+ }
+ else if ((TagName == "Fireworks") || (TagName == "Explosion"))
+ {
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ break;
+ }
+ case TAG_Int:
+ {
+ if (TagName == "RepairCost")
+ {
+ a_Item.m_RepairCost = NBT.GetInt(tag);
+ }
+ }
+ default: LOGD("Unimplemented NBT data when parsing!"); break;
+ }
+ }
}
@@ -2946,20 +2946,20 @@ void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metada
void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+ // Prepare the m_AuthServerID:
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
+ Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}
@@ -2968,18 +2968,18 @@ void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
- {
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
- }
+ // Normalize the blockface values returned from the protocol
+ // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_XM: return BLOCK_FACE_XM;
+ case BLOCK_FACE_XP: return BLOCK_FACE_XP;
+ case BLOCK_FACE_YM: return BLOCK_FACE_YM;
+ case BLOCK_FACE_YP: return BLOCK_FACE_YP;
+ case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
+ case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
+ default: return BLOCK_FACE_NONE;
+ }
}
@@ -2991,58 +2991,58 @@ eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
{
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
-
- if ((m_State == 3) && (PacketLen >= 256))
- {
- // Compress the packet payload:
- if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
- {
- return;
- }
- }
- else if (m_State == 3)
- {
- // The packet is not compressed, indicate this in the packet header:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
- m_OutPacketLenBuffer.WriteVarInt32(0);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
- else
- {
- // Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
-
- // Send the packet's payload, either direct or compressed:
- if (CompressedPacket.empty())
- {
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
- }
- else
- {
- SendData(CompressedPacket.data(), CompressedPacket.size());
- }
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
- {
- AString Hex;
- ASSERT(PacketData.size() > 0);
- CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
- a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
- );
- }
+ UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
+ AString PacketData, CompressedPacket;
+ m_OutPacketBuffer.ReadAll(PacketData);
+ m_OutPacketBuffer.CommitRead();
+
+ if ((m_State == 3) && (PacketLen >= 256))
+ {
+ // Compress the packet payload:
+ if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
+ {
+ return;
+ }
+ }
+ else if (m_State == 3)
+ {
+ // The packet is not compressed, indicate this in the packet header:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
+ m_OutPacketLenBuffer.WriteVarInt32(0);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+ else
+ {
+ // Compression doesn't apply to this state, send raw data:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+
+ // Send the packet's payload, either direct or compressed:
+ if (CompressedPacket.empty())
+ {
+ m_OutPacketLenBuffer.CommitRead();
+ SendData(PacketData.data(), PacketData.size());
+ }
+ else
+ {
+ SendData(CompressedPacket.data(), CompressedPacket.size());
+ }
+
+ // Log the comm into logfile:
+ if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
+ {
+ AString Hex;
+ ASSERT(PacketData.size() > 0);
+ CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
+ a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
+ );
+ }
}
@@ -3051,80 +3051,80 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- a_Pkt.WriteBEInt16(ItemType);
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
-
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- for (const auto & Line : a_Item.m_LoreTable)
- {
- Writer.AddString("", Line);
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- Writer.Finish();
-
- AString Result = Writer.GetResult();
- if (Result.size() == 0)
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
- a_Pkt.WriteBuf(Result.data(), Result.size());
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ a_Pkt.WriteBEInt16(-1);
+ return;
+ }
+
+ a_Pkt.WriteBEInt16(ItemType);
+ a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
+ a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+
+
+ // Send the enchantments and custom names:
+ cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
+ {
+ Writer.BeginCompound("display");
+ if (a_Item.m_ItemColor.IsValid())
+ {
+ Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
+ }
+
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ for (const auto & Line : a_Item.m_LoreTable)
+ {
+ Writer.AddString("", Line);
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
+ if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
+ {
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ Writer.Finish();
+
+ AString Result = Writer.GetResult();
+ if (Result.size() == 0)
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+ a_Pkt.WriteBuf(Result.data(), Result.size());
}
@@ -3133,102 +3133,102 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
- cFastNBTWriter Writer;
-
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it @ '@'. (geddit?)
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
-
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
-
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
- Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
- Writer.AddString("Name", MobHeadEntity.GetOwnerName());
- Writer.BeginCompound("Properties");
- Writer.BeginList("textures", TAG_Compound);
- Writer.BeginCompound("");
- Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
- Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
- Writer.EndCompound();
- Writer.EndList();
- Writer.EndCompound();
- Writer.EndCompound();
- break;
- }
-
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- Writer.Finish();
- a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
+ cFastNBTWriter Writer;
+
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_BEACON:
+ {
+ auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
+ Writer.AddInt("x", BeaconEntity.GetPosX());
+ Writer.AddInt("y", BeaconEntity.GetPosY());
+ Writer.AddInt("z", BeaconEntity.GetPosZ());
+ Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
+ Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
+ Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
+ Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_COMMAND_BLOCK:
+ {
+ auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
+ Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
+ Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
+ Writer.AddInt("x", CommandBlockEntity.GetPosX());
+ Writer.AddInt("y", CommandBlockEntity.GetPosY());
+ Writer.AddInt("z", CommandBlockEntity.GetPosZ());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ // You can set custom names for windows in Vanilla
+ // For a command block, this would be the 'name' prepended to anything it outputs into global chat
+ // MCS doesn't have this, so just leave it @ '@'. (geddit?)
+ Writer.AddString("CustomName", "@");
+ Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ if (!CommandBlockEntity.GetLastOutput().empty())
+ {
+ Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
+ }
+ break;
+ }
+
+ case E_BLOCK_HEAD:
+ {
+ auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobHeadEntity.GetPosX());
+ Writer.AddInt("y", MobHeadEntity.GetPosY());
+ Writer.AddInt("z", MobHeadEntity.GetPosZ());
+ Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
+ Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
+ Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+
+ // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ Writer.BeginCompound("Owner");
+ Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
+ Writer.AddString("Name", MobHeadEntity.GetOwnerName());
+ Writer.BeginCompound("Properties");
+ Writer.BeginList("textures", TAG_Compound);
+ Writer.BeginCompound("");
+ Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
+ Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
+ Writer.EndCompound();
+ Writer.EndList();
+ Writer.EndCompound();
+ Writer.EndCompound();
+ break;
+ }
+
+ case E_BLOCK_FLOWER_POT:
+ {
+ auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
+ Writer.AddInt("x", FlowerPotEntity.GetPosX());
+ Writer.AddInt("y", FlowerPotEntity.GetPosY());
+ Writer.AddInt("z", FlowerPotEntity.GetPosZ());
+ Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
+ Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
+ Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobSpawnerEntity.GetPosX());
+ Writer.AddInt("y", MobSpawnerEntity.GetPosY());
+ Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
+ Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
+ Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ Writer.AddString("id", "MobSpawner");
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+
+ Writer.Finish();
+ a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
@@ -3237,141 +3237,141 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- // Common metadata:
- Byte Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 0x01;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 0x02;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 0x08;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 0x10;
- }
- if (a_Entity.IsInvisible())
- {
- Flags |= 0x20;
- }
- a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
- a_Pkt.WriteBEUInt8(Flags);
-
- switch (a_Entity.GetEntityType())
- {
- case cEntity::etPlayer:
- {
- auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
-
- // Player health (not handled since players aren't monsters)
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
-
- // Skin flags
- a_Pkt.WriteBEUInt8(0x0A);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
-
- break;
- }
- case cEntity::etPickup:
- {
- a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
- WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
- break;
- }
- case cEntity::etMinecart:
- {
- a_Pkt.WriteBEUInt8(0x51);
-
- // The following expression makes Minecarts shake more with less health or higher damage taken
- // It gets half the maximum health, and takes it away from the current health minus the half health:
- /*
- Health: 5 | 3 - (5 - 3) = 1 (shake power)
- Health: 3 | 3 - (3 - 3) = 3
- Health: 1 | 3 - (1 - 3) = 5
- */
- auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
- a_Pkt.WriteBEUInt8(0x52);
- a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
- a_Pkt.WriteBEUInt8(0x73);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
-
- if (Minecart.GetPayload() == cMinecart::mpNone)
- {
- auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
- const cItem & MinecartContent = RideableMinecart.GetContent();
- if (!MinecartContent.IsEmpty())
- {
- a_Pkt.WriteBEUInt8(0x54);
- int Content = MinecartContent.m_ItemType;
- Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteBEInt32(Content);
- a_Pkt.WriteBEUInt8(0x55);
- a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
- a_Pkt.WriteBEUInt8(0x56);
- a_Pkt.WriteBEUInt8(1);
- }
- }
- else if (Minecart.GetPayload() == cMinecart::mpFurnace)
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
- }
- break;
- } // case etMinecart
-
- case cEntity::etProjectile:
- {
- auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
- switch (Projectile.GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
- break;
- }
- case cProjectileEntity::pkFirework:
- {
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
- break;
- }
- default:
- {
- break;
- }
- }
- break;
- } // case etProjectile
-
- case cEntity::etMonster:
- {
- WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
- break;
- }
-
- case cEntity::etItemFrame:
- {
- auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(0x09);
- a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
- break;
- } // case etItemFrame
-
- default:
- {
- break;
- }
- }
+ // Common metadata:
+ Byte Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
+ a_Pkt.WriteBEUInt8(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer:
+ {
+ auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
+
+ // Player health (not handled since players aren't monsters)
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
+
+ // Skin flags
+ a_Pkt.WriteBEUInt8(0x0A);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
+
+ break;
+ }
+ case cEntity::etPickup:
+ {
+ a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
+ WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ a_Pkt.WriteBEUInt8(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /*
+ Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
+ a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
+ a_Pkt.WriteBEUInt8(0x52);
+ a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
+ a_Pkt.WriteBEUInt8(0x73);
+ a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (Minecart.GetPayload() == cMinecart::mpNone)
+ {
+ auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
+ {
+ a_Pkt.WriteBEUInt8(0x54);
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
+ a_Pkt.WriteBEInt32(Content);
+ a_Pkt.WriteBEUInt8(0x55);
+ a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
+ a_Pkt.WriteBEUInt8(0x56);
+ a_Pkt.WriteBEUInt8(1);
+ }
+ }
+ else if (Minecart.GetPayload() == cMinecart::mpFurnace)
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
+ }
+ break;
+ } // case etMinecart
+
+ case cEntity::etProjectile:
+ {
+ auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
+ switch (Projectile.GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
+ break;
+ }
+ case cProjectileEntity::pkFirework:
+ {
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ break;
+ } // case etProjectile
+
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
+ break;
+ }
+
+ case cEntity::etItemFrame:
+ {
+ auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, Frame.GetItem());
+ a_Pkt.WriteBEUInt8(0x09);
+ a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
+ break;
+ } // case etItemFrame
+
+ default:
+ {
+ break;
+ }
+ }
}
@@ -3380,266 +3380,266 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
- // Living Enitiy Metadata
- if (a_Mob.HasCustomName())
- {
- a_Pkt.WriteBEUInt8(0x82);
- a_Pkt.WriteString(a_Mob.GetCustomName());
-
- a_Pkt.WriteBEUInt8(0x03);
- a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
- }
-
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- switch (a_Mob.GetMobType())
- {
- case mtBat:
- {
- auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
- break;
- } // case mtBat
-
- case mtCreeper:
- {
- auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
- break;
- } // case mtCreeper
-
- case mtEnderman:
- {
- auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x30);
- a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
- break;
- } // case mtEnderman
-
- case mtGhast:
- {
- auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Ghast.IsCharging());
- break;
- } // case mtGhast
-
- case mtHorse:
- {
- auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- int Flags = 0;
- if (Horse.IsTame())
- {
- Flags |= 0x02;
- }
- if (Horse.IsSaddled())
- {
- Flags |= 0x04;
- }
- if (Horse.IsChested())
- {
- Flags |= 0x08;
- }
- if (Horse.IsEating())
- {
- Flags |= 0x20;
- }
- if (Horse.IsRearing())
- {
- Flags |= 0x40;
- }
- if (Horse.IsMthOpen())
- {
- Flags |= 0x80;
- }
- a_Pkt.WriteBEUInt8(0x50); // Int at index 16
- a_Pkt.WriteBEInt32(Flags);
- a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- int Appearance = 0;
- Appearance = Horse.GetHorseColor();
- Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteBEInt32(Appearance);
- a_Pkt.WriteBEUInt8(0x56); // Int at index 22
- a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtHorse
-
- case mtMagmaCube:
- {
- auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
- break;
- } // case mtMagmaCube
-
- case mtOcelot:
- {
- auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtOcelot
-
- case mtCow:
- {
- auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtCow
-
- case mtChicken:
- {
- auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtChicken
-
- case mtPig:
- {
- auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
- break;
- } // case mtPig
-
- case mtSheep:
- {
- auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
-
- a_Pkt.WriteBEUInt8(0x10);
- Byte SheepMetadata = 0;
- SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
- if (Sheep.IsSheared())
- {
- SheepMetadata |= 0x10;
- }
- a_Pkt.WriteBEUInt8(SheepMetadata);
- break;
- } // case mtSheep
-
- case mtRabbit:
- {
- auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtRabbit
-
- case mtSkeleton:
- {
- auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
- break;
- } // case mtSkeleton
-
- case mtSlime:
- {
- auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
- break;
- } // case mtSlime
-
- case mtVillager:
- {
- auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(Villager.GetVilType());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
- break;
- } // case mtVillager
-
- case mtWitch:
- {
- auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x15);
- a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
- break;
- } // case mtWitch
-
- case mtWither:
- {
- auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
- a_Pkt.WriteBEUInt8(0x66); // Float at index 6
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- break;
- } // case mtWither
-
- case mtWolf:
- {
- auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- Byte WolfStatus = 0;
- if (Wolf.IsSitting())
- {
- WolfStatus |= 0x1;
- }
- if (Wolf.IsAngry())
- {
- WolfStatus |= 0x2;
- }
- if (Wolf.IsTame())
- {
- WolfStatus |= 0x4;
- }
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(WolfStatus);
-
- a_Pkt.WriteBEUInt8(0x72);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- a_Pkt.WriteBEUInt8(0x13);
- a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x14);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
- break;
- } // case mtWolf
-
- case mtZombie:
- {
- auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0e);
- a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
- break;
- } // case mtZombie
-
- case mtZombiePigman:
- {
- auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
- break;
- } // case mtZombiePigman
- } // switch (a_Mob.GetType())
+ // Living Enitiy Metadata
+ if (a_Mob.HasCustomName())
+ {
+ a_Pkt.WriteBEUInt8(0x82);
+ a_Pkt.WriteString(a_Mob.GetCustomName());
+
+ a_Pkt.WriteBEUInt8(0x03);
+ a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
+ }
+
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+
+ switch (a_Mob.GetMobType())
+ {
+ case mtBat:
+ {
+ auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
+ break;
+ } // case mtBat
+
+ case mtCreeper:
+ {
+ auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
+ break;
+ } // case mtCreeper
+
+ case mtEnderman:
+ {
+ auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x30);
+ a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
+ break;
+ } // case mtEnderman
+
+ case mtGhast:
+ {
+ auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Ghast.IsCharging());
+ break;
+ } // case mtGhast
+
+ case mtHorse:
+ {
+ auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
+ int Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ a_Pkt.WriteBEUInt8(0x50); // Int at index 16
+ a_Pkt.WriteBEInt32(Flags);
+ a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ a_Pkt.WriteBEInt32(Appearance);
+ a_Pkt.WriteBEUInt8(0x56); // Int at index 22
+ a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtHorse
+
+ case mtMagmaCube:
+ {
+ auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
+ break;
+ } // case mtMagmaCube
+
+ case mtOcelot:
+ {
+ auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtOcelot
+
+ case mtCow:
+ {
+ auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtCow
+
+ case mtChicken:
+ {
+ auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtChicken
+
+ case mtPig:
+ {
+ auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
+ break;
+ } // case mtPig
+
+ case mtSheep:
+ {
+ auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
+ if (Sheep.IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ a_Pkt.WriteBEUInt8(SheepMetadata);
+ break;
+ } // case mtSheep
+
+ case mtRabbit:
+ {
+ auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtRabbit
+
+ case mtSkeleton:
+ {
+ auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
+ break;
+ } // case mtSkeleton
+
+ case mtSlime:
+ {
+ auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
+ break;
+ } // case mtSlime
+
+ case mtVillager:
+ {
+ auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x50);
+ a_Pkt.WriteBEInt32(Villager.GetVilType());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
+ break;
+ } // case mtVillager
+
+ case mtWitch:
+ {
+ auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x15);
+ a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
+ break;
+ } // case mtWitch
+
+ case mtWither:
+ {
+ auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
+ a_Pkt.WriteBEUInt8(0x66); // Float at index 6
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ break;
+ } // case mtWither
+
+ case mtWolf:
+ {
+ auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
+ Byte WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(WolfStatus);
+
+ a_Pkt.WriteBEUInt8(0x72);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ a_Pkt.WriteBEUInt8(0x13);
+ a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x14);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
+ break;
+ } // case mtWolf
+
+ case mtZombie:
+ {
+ auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x0e);
+ a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
+ break;
+ } // case mtZombie
+
+ case mtZombiePigman:
+ {
+ auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
+ break;
+ } // case mtZombiePigman
+ } // switch (a_Mob.GetType())
}
@@ -3648,18 +3648,18 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
+ if (!a_Entity.IsMob())
+ {
+ // No properties for anything else than mobs
+ a_Pkt.WriteBEInt32(0);
+ return;
+ }
- // const cMonster & Mob = (const cMonster &)a_Entity;
+ // const cMonster & Mob = (const cMonster &)a_Entity;
- // TODO: Send properties and modifiers based on the mob type
+ // TODO: Send properties and modifiers based on the mob type
- a_Pkt.WriteBEInt32(0); // NumProperties
+ a_Pkt.WriteBEInt32(0); // NumProperties
}