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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-03 22:37:35 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-06 09:18:13 +0100 |
commit | 96f9afa2787c1f268d48d45fffb4eef5e18f146e (patch) | |
tree | cac3bc1d5d3febe974d79f992f0f69161062c569 /src/Root.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Root.cpp')
-rw-r--r-- | src/Root.cpp | 60 |
1 files changed, 59 insertions, 1 deletions
diff --git a/src/Root.cpp b/src/Root.cpp index 737d350ff..07b7ddb60 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -409,6 +409,28 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn return; } + /* Here are the world creation rules. Note that these only apply for a world which is in settings.ini but has no world.ini file. + If an ini file is present, it overrides the world linkages and the dimension type in cWorld::start() + The creation rules are as follows: + + - If a world exists in settings.ini but has no world.ini, then: + - If the world name is x_nether, create a world.ini with the dimension type "nether". + - If a world called x exists, set it as x_nether's overworld. + - Otherwise set the default world as x_nether's overworld. + + - If the world name is x_end, create a world.ini with the dimension type "end". + - If a world called x exists, set it as x_end's overworld. + - Otherwise set the default world as x_end's overworld. + + - If the world name is x (and doesn't end with _end or _nether) + - Create a world.ini with a dimension type of "overworld". + - If a world called x_nether exists, set it as x's nether world. + - Otherwise set x's nether world to blank.h + - If a world called x_end exists, set it as x's end world. + - Otherwise set x's nether world to blank. + + */ + bool FoundAdditionalWorlds = false; for (auto WorldNameValue : Worlds) { @@ -423,7 +445,43 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn continue; } FoundAdditionalWorlds = true; - cWorld * NewWorld = new cWorld(WorldName.c_str()); + cWorld * NewWorld; + AString LowercaseName = StrToLower(WorldName); + AString NetherAppend="_nether"; + AString EndAppend="_end"; + + // if the world is called x_nether + if ((LowercaseName.size() > NetherAppend.size()) && (LowercaseName.substr(LowercaseName.size() - NetherAppend.size()) == NetherAppend)) + { + // The world is called x_nether, see if a world called x exists. If yes, choose it as the linked world, + // otherwise, choose the default world as the linked world. + // As before, any ini settings will completely override this if an ini is already present. + + AString LinkTo = WorldName.substr(0, WorldName.size() - NetherAppend.size()); + if (GetWorld(LinkTo) == nullptr) + { + LinkTo = DefaultWorldName; + } + NewWorld = new cWorld(WorldName.c_str(), dimNether, LinkTo); + } + // if the world is called x_end + else if ((LowercaseName.size() > EndAppend.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend.size()) == EndAppend)) + { + // The world is called x_end, see if a world called x exists. If yes, choose it as the linked world, + // otherwise, choose the default world as the linked world. + // As before, any ini settings will completely override this if an ini is already present. + + AString LinkTo = WorldName.substr(0, WorldName.size() - EndAppend.size()); + if (GetWorld(LinkTo) == nullptr) + { + LinkTo = DefaultWorldName; + } + NewWorld = new cWorld(WorldName.c_str(), dimEnd, LinkTo); + } + else + { + NewWorld = new cWorld(WorldName.c_str()); + } m_WorldsByName[WorldName] = NewWorld; } // for i - Worlds |