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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 09:45:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-02 09:50:23 +0200 |
commit | 49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch) | |
tree | b1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Root.h | |
parent | SetSwimState now takes into account head height (diff) | |
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Diffstat (limited to 'src/Root.h')
-rw-r--r-- | src/Root.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/Root.h b/src/Root.h index 09e2c7880..44567018d 100644 --- a/src/Root.h +++ b/src/Root.h @@ -1,11 +1,10 @@ - + #pragma once #include "Protocol/Authenticator.h" #include "Protocol/MojangAPI.h" #include "HTTP/HTTPServer.h" #include "Defines.h" -#include <functional> #include "RankManager.h" @@ -28,8 +27,8 @@ class cSettingsRepositoryInterface; class cDeadlockDetect; class cUUID; -using cPlayerListCallback = std::function<bool(cPlayer &)>; -using cWorldListCallback = std::function<bool(cWorld &)>; +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cWorld> cWorldListCallback; namespace Json { @@ -77,7 +76,7 @@ public: // tolua_end /** Calls the callback for each world; returns true if the callback didn't abort (return true) */ - bool ForEachWorld(const cWorldListCallback & a_Callback); // >> Exported in ManualBindings << + bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << /** Writes chunkstats, for each world and totals, to the output callback */ void LogChunkStats(cCommandOutputCallback & a_Output); @@ -137,16 +136,16 @@ public: void SaveAllChunks(void); // tolua_export /** Calls the callback for each player in all worlds */ - bool ForEachPlayer(const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ - bool FindAndDoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player over his uuid and calls the callback */ - bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player using it's complete username and calls the callback */ - bool DoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback); + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); /** Send playerlist of all worlds to player */ void SendPlayerLists(cPlayer * a_DestPlayer); |