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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
commit | 987f79afdd8945966d0dfa2d52539e005f771590 (patch) | |
tree | fa55849604121317e0a565465212032ebe4b79cb /src/SetChunkData.h | |
parent | Use std::recusive_mutex (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/SetChunkData.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SetChunkData.h b/src/SetChunkData.h index 03e9ef4d9..1eeb75ca9 100644 --- a/src/SetChunkData.h +++ b/src/SetChunkData.h @@ -27,7 +27,7 @@ public: Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and a_BlockEntities lists. a_BlockTypes and a_BlockMetas must always be valid. - If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and + If either of the light arrays are nullptr, the chunk data will be marked as not having any light at all and will be scheduled for re-lighting once it is set into the chunkmap. If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk generator when setting the chunk data. |