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author | Mattes D <github@xoft.cz> | 2015-07-31 16:49:10 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-07-31 16:49:10 +0200 |
commit | 6e4122e551eeb41d3e950b363dd837d5586fe560 (patch) | |
tree | b5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Simulator/DelayedFluidSimulator.h | |
parent | Merge pull request #2400 from cuberite/OffloadBadChunks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index e3182812d..05f70e2fd 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -22,10 +22,10 @@ public: class cSlot { public: - /// Returns true if the specified block is stored + /** Returns true if the specified block is stored */ bool HasBlock(int a_RelX, int a_RelY, int a_RelZ); - /// Adds the specified block unless already present; returns true if added, false if the block was already present + /** Adds the specified block unless already present; returns true if added, false if the block was already present */ bool Add(int a_RelX, int a_RelY, int a_RelZ); /** Array of block containers, each item stores blocks for one Z coord @@ -37,7 +37,7 @@ public: cDelayedFluidSimulatorChunkData(int a_TickDelay); virtual ~cDelayedFluidSimulatorChunkData(); - /// Slots, one for each delay tick, each containing the blocks to simulate + /** Slots, one for each delay tick, each containing the blocks to simulate */ cSlot * m_Slots; } ; @@ -67,13 +67,11 @@ protected: int m_TotalBlocks; // Statistics only: the total number of blocks currently queued - /* - Slots: + /* Slots: | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 | - | adding blocks here ^ | ^ simulating here - */ + | adding blocks here ^ | ^ simulating here */ - /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. + /** Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. */ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0; } ; |