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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Simulator/DelayedFluidSimulator.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index 05f70e2fd..62efb717e 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -24,19 +24,19 @@ public: public: /** Returns true if the specified block is stored */ bool HasBlock(int a_RelX, int a_RelY, int a_RelZ); - + /** Adds the specified block unless already present; returns true if added, false if the block was already present */ bool Add(int a_RelX, int a_RelY, int a_RelZ); - + /** Array of block containers, each item stores blocks for one Z coord Int param is the block index (for faster duplicate comparison in Add()) */ cCoordWithIntVector m_Blocks[16]; } ; - + cDelayedFluidSimulatorChunkData(int a_TickDelay); virtual ~cDelayedFluidSimulatorChunkData(); - + /** Slots, one for each delay tick, each containing the blocks to simulate */ cSlot * m_Slots; } ; @@ -52,25 +52,25 @@ class cDelayedFluidSimulator : public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); - + // cSimulator overrides: virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } - + protected: int m_TickDelay; // Count of the m_Slots array in each ChunkData int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData - + int m_TotalBlocks; // Statistics only: the total number of blocks currently queued /* Slots: | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 | | adding blocks here ^ | ^ simulating here */ - + /** Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. */ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0; } ; |