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author | Tycho <work.tycho+git@gmail.com> | 2014-03-08 16:13:45 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-03-08 16:13:45 +0100 |
commit | c3758112cc25b3f491abeb88c3f1d10b8985362a (patch) | |
tree | d22a0004d00a303d7c063f105929b21735a2ef3b /src/Simulator/FloodyFluidSimulator.h | |
parent | Warnings (diff) | |
parent | Merge pull request #770 from xdot/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 5fd91b2b1..632de3bb2 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,6 +47,12 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. + * + * Returns whether the block was changed or not. + */ + bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); + /** Spread water to neighbors. * * May be overridden to provide more sophisticated algorithms. |