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authorTycho <work.tycho+git@gmail.com>2014-03-08 16:13:45 +0100
committerTycho <work.tycho+git@gmail.com>2014-03-08 16:13:45 +0100
commitc3758112cc25b3f491abeb88c3f1d10b8985362a (patch)
treed22a0004d00a303d7c063f105929b21735a2ef3b /src/Simulator/FloodyFluidSimulator.h
parentWarnings (diff)
parentMerge pull request #770 from xdot/master (diff)
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-rw-r--r--src/Simulator/FloodyFluidSimulator.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 5fd91b2b1..632de3bb2 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,6 +47,12 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+ /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
+ *
+ * Returns whether the block was changed or not.
+ */
+ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
+
/** Spread water to neighbors.
*
* May be overridden to provide more sophisticated algorithms.