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authorandrew <xdotftw@gmail.com>2014-03-07 14:42:03 +0100
committerandrew <xdotftw@gmail.com>2014-03-07 14:42:03 +0100
commit880852394275c4cc3c458582fc245f6f22f9d200 (patch)
tree4ee4914e98b277f06dbbc336690569a09e0be517 /src/Simulator/FloodyFluidSimulator.h
parentRewound PolarSSL to master branch. (diff)
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-rw-r--r--src/Simulator/FloodyFluidSimulator.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 5fd91b2b1..c0ccd422f 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,6 +47,9 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+ /** Check if block should harden (Water/Lava interaction) */
+ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
+
/** Spread water to neighbors.
*
* May be overridden to provide more sophisticated algorithms.