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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Simulator/FluidSimulator.cpp
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r--src/Simulator/FluidSimulator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index d2ca22775..10e4fee21 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -97,7 +97,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
// Falling fluid is higher than anything, including self
return true;
}
-
+
if (a_Meta2 == 0)
{
// Second block is a source and first block isn't
@@ -108,7 +108,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
// Second block is falling and the first one is neither a source nor falling
return false;
}
-
+
// All special cases have been handled, now it's just a raw comparison:
return (a_Meta1 < a_Meta2);
}
@@ -177,7 +177,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
LowestPoint = 9; // This always dominates
X = Pos->x;
Z = Pos->z;
-
+
}
delete Pos;
Pos = nullptr;