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authorbionext03 <bionext810@mail.ru>2018-07-27 11:01:53 +0200
committerpeterbell10 <peterbell10@live.co.uk>2018-07-27 11:01:53 +0200
commit90d552a702a435f644c29f75fc2a85c0d71ee510 (patch)
tree93767de368db3880b8382e9818a41555d6f4e77b /src/Simulator/FluidSimulator.h
parentcWorld: Manually bind deprecated broadcast functions (#4265) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/FluidSimulator.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 86bcfb116..7e79c2751 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -28,7 +28,7 @@ class cFluidSimulatorData
{
public:
virtual ~cFluidSimulatorData() {}
-} ;
+};
@@ -45,8 +45,8 @@ public:
// cSimulator overrides:
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
- /** Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) */
- virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+ /** Returns a unit vector in the direction the fluid is flowing or a zero-vector if not flowing. */
+ virtual Vector3f GetFlowingDirection(int a_X, int a_Y, int a_Z);
/** Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. */
virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; }
@@ -66,7 +66,7 @@ public:
protected:
BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
-} ;
+};