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author | Mattes D <github@xoft.cz> | 2014-02-15 15:06:23 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-02-15 15:06:23 +0100 |
commit | 48eafee823cb979ded833b5311c0f5c37a8ca0f2 (patch) | |
tree | fad70a53bd337fa152f661e32422da5b9699096e /src/Simulator/IncrementalRedstoneSimulator.cpp | |
parent | Merge pull request #677 from mc-server/BroadcastParticleEffect (diff) | |
parent | Fixed typographical error (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 5dba69455..a875c9e4d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -960,7 +960,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); float Distance = (EntityPos - BlockPos).Length(); - if (Distance < 0.5) + if (Distance <= 0.7) { m_Entity = a_Entity; return true; // Break out, we only need to know for wooden plates that at least one entity is on top |