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author | Michal Havlíček <80639037+havel06@users.noreply.github.com> | 2021-12-30 23:09:58 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-30 23:09:58 +0100 |
commit | 158435737eff36ad3217991a13ee8da431a580a0 (patch) | |
tree | 03990184a1800c090d698650913375547edbb7bb /src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h | |
parent | Add skeleton bow pulling animation (#5355) (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h index 66b56aa5a..16c10fd5e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h +++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h @@ -24,9 +24,6 @@ public: private: - /** Returns whether a potential source position that's occupied by Block should be treated as linked. */ - static bool ShouldQueryLinkedPosition(BLOCKTYPE Block); - /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. Both QueryPosition and SolidBlockPosition are relative to Chunk. */ static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition); |