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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-26 15:15:00 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-26 15:16:46 +0200
commit4e5ab02a589582e2fa908909e3ee30360dd08be5 (patch)
tree848bb5338a5c5e52168702ee78058a6cc76f867f /src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
parentFix incorrect big flower translation (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index 8213eddae..3523463bd 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -2,26 +2,29 @@
#pragma once
#include "../RedstoneSimulator.h"
+#include "RedstoneHandler.h"
#include "RedstoneSimulatorChunkData.h"
-class cIncrementalRedstoneSimulator:
+class cIncrementalRedstoneSimulator final :
public cRedstoneSimulator
{
using Super = cRedstoneSimulator;
public:
- cIncrementalRedstoneSimulator(cWorld & a_World):
+ cIncrementalRedstoneSimulator(cWorld & a_World) :
Super(a_World)
{
}
- virtual void Simulate(float a_dt) override;
- virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override {}
+ virtual void Simulate(float Dt) override {};
+ virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
+
+ void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
{
@@ -36,8 +39,7 @@ public:
virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
/** Returns if a block is a mechanism (something that accepts power and does something)
- Used by torches to determine if they will power a block
- */
+ Used by torches to determine if they will power a block */
inline static bool IsMechanism(BLOCKTYPE Block)
{
switch (Block)
@@ -158,14 +160,9 @@ public:
}
}
- cIncrementalRedstoneSimulatorChunkData * GetChunkData() { return &m_Data; }
-
static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
private:
static std::unique_ptr<cRedstoneHandler> CreateComponent(BLOCKTYPE a_BlockType);
-
- // oh yea its crazy time
- cIncrementalRedstoneSimulatorChunkData m_Data;
} ;