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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
commit412e5155a24339aa2a86f36e0ae5a9c5a0ff758d (patch)
treed63858a16962f83d68620bc55c8efeed126874a6 /src/Simulator/SandSimulator.cpp
parentMerge pull request #2645 from Gargaj/followedarray (diff)
parentAdd enum for Sound and Particle Effects (diff)
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Diffstat (limited to 'src/Simulator/SandSimulator.cpp')
-rw-r--r--src/Simulator/SandSimulator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 70dde8cc0..2ced0cb83 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -8,6 +8,7 @@
#include "../Entities/FallingBlock.h"
#include "../Chunk.h"
#include "../IniFile.h"
+#include "../EffectID.h"
@@ -258,7 +259,7 @@ void cSandSimulator::FinishFalling(
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
if (a_FallingBlockType == E_BLOCK_ANVIL)
{
- a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
+ a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return;
}