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author | Mattes D <github@xoft.cz> | 2014-04-22 13:34:32 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-04-22 13:34:32 +0200 |
commit | 6492aa000b322877aecda32573cc55b57abfc5ed (patch) | |
tree | f9f0f9211b42aa72729f8d6d444e4f48556e5fb9 /src/Simulator | |
parent | Added prefab hitboxes. (diff) | |
parent | reverted the revert of the minecart collision detection fix. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 470dfc791..4fbfffd43 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel { continue; } - BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z); + BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z); if (!IsFuel(BlockType)) { diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 7779573d7..4a84084d2 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1)); Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1)); - for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++) + for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it) { Vector3i *Pos = (*it); char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); |