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author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2021-03-07 17:31:43 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-07 17:31:43 +0100 |
commit | 3daf253b7f4ed8243e3262faee35219335e3e088 (patch) | |
tree | 72d7c719838d23c979fdc57f1d6053bab38d8275 /src/Simulator | |
parent | Mitigate MSVC crash (#5146) (diff) | |
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Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 9bec01359..b231f5fef 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -32,7 +32,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R return false; } } // for itr - Blocks[] - Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index)); + Blocks.emplace_back(a_RelX, a_RelY, a_RelZ, Index); return true; } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 67a00f241..9ce7cb10d 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -262,7 +262,7 @@ void cFireSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a } // for itr - ChunkData[] FIRE_FLOG("FS: Adding block {0}", a_Block); - ChunkData.push_back(cCoordWithInt(a_Position.x, a_Position.y, a_Position.z, 100)); + ChunkData.emplace_back(a_Position.x, a_Position.y, a_Position.z, 100); } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 72b1a8378..76e59b8c3 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -92,7 +92,7 @@ void cSandSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a } m_TotalBlocks += 1; - ChunkData.push_back(cCoordWithInt(a_Position.x, a_Position.y, a_Position.z)); + ChunkData.emplace_back(a_Position.x, a_Position.y, a_Position.z); } |