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authorpeterbell10 <peterbell10@live.co.uk>2017-10-21 18:56:09 +0200
committerAlexander Harkness <me@bearbin.net>2017-10-21 18:56:09 +0200
commit0bacda32692729e4b9743f91d92cd329e198d73a (patch)
tree6d5780aafb44679125145f3bc255a200a840c3c2 /src/UI/HorseWindow.h
parentFixed some small passive mob issues (#4057) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/HorseWindow.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/UI/HorseWindow.h b/src/UI/HorseWindow.h
new file mode 100644
index 000000000..77bc2d627
--- /dev/null
+++ b/src/UI/HorseWindow.h
@@ -0,0 +1,34 @@
+
+// HorseWindow.h
+
+// Representing the UI window for a horse entity
+
+#pragma once
+
+#include "Window.h"
+
+class cHorse;
+
+
+
+
+
+class cHorseWindow :
+ public cWindow
+{
+ using Super = cWindow;
+public:
+ cHorseWindow(cHorse & a_Horse);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+ /** Returns the horse's entity ID. */
+ UInt32 GetHorseID() const;
+
+private:
+ cHorse & m_Horse;
+};
+
+
+
+