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author | Howaner <franzi.moos@googlemail.com> | 2014-12-13 18:49:11 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-12-13 18:49:11 +0100 |
commit | 8591935a4b48c24a16e8c103d474ee6803ce56a0 (patch) | |
tree | fe64a235a09dc353aa774854f0ea07bdfc99650f /src/UI/InventoryWindow.h | |
parent | Own classes for all windows. (diff) | |
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Diffstat (limited to 'src/UI/InventoryWindow.h')
-rw-r--r-- | src/UI/InventoryWindow.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h index af44dec98..a6ea7c793 100644 --- a/src/UI/InventoryWindow.h +++ b/src/UI/InventoryWindow.h @@ -30,6 +30,50 @@ public: m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } + + + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override + { + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Crafting Area + if (a_Slot == 0) + { + // Result Slot + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + } + else + { + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + } + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0)); + } + else if (a_ClickedArea == m_SlotAreas[1]) + { + // Armor Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + else if (a_ClickedArea == m_SlotAreas[2]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + else + { + // Hotbar + AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } protected: cPlayer & m_Player; |