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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:29:25 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:29:25 +0200
commit6e2025d12544e33c379f0d03ab875faad08c7330 (patch)
tree832b5e4ac6fb940a5effa310e858d7454dcf4f41 /src/UI/SlotArea.cpp
parentMerge branch 'master' into Inventory (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index e9b1ef8e0..b5f84c24c 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1866,7 +1866,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
{
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
- // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
+ // When the player is in creative mode, the client sends the new item as a_ClickedItem, not the current item in the slot.
if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
{
if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))