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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-29 18:45:36 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-29 18:45:36 +0200 |
commit | 735d590abf7f804a4504b70c84a289ba86c5f8e3 (patch) | |
tree | 13b603c8bbf8177da92ce87f5413fb646d204f3f /src/UI/SlotArea.cpp | |
parent | Merge pull request #2376 from mjhanninen/fix-freebsd-build (diff) | |
parent | Silenced and fixed many warning messages across multiple files. (diff) | |
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Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r-- | src/UI/SlotArea.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 5b58b18b6..478c004fb 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -116,7 +116,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. - DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); + DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; if (Slot.m_ItemCount <= 0) @@ -173,10 +173,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?"); FreeSlots = 0; } - int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots; + char Filling = static_cast<char>((FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots); - Slot.m_ItemCount += (char)Filling; - DraggingItem.m_ItemCount -= (char)Filling; + Slot.m_ItemCount += Filling; + DraggingItem.m_ItemCount -= Filling; if (DraggingItem.m_ItemCount <= 0) { DraggingItem.Empty(); @@ -306,7 +306,7 @@ void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ return; } - int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + int HotbarSlot = static_cast<int>(a_ClickAction - caNumber1); cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); @@ -980,13 +980,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { SetSlot(1, a_Player, cItem()); } - m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); + m_ParentWindow.SetProperty(0, static_cast<short>(m_MaximumCost), a_Player); m_MaximumCost = 0; - ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr); + reinterpret_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr); int PosX, PosY, PosZ; - ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); + reinterpret_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ); BLOCKTYPE Block; NIBBLETYPE BlockMeta; @@ -1002,13 +1002,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) if (AnvilDamage > 2) { // Anvil will break - a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0); + a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0); a_Player.CloseWindow(false); } else { - a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2)); + a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2))); a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); } } @@ -1075,7 +1075,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType)) { // Tool and armor repair with special item (iron / gold / diamond / ...) - int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + int DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4); if (DamageDiff <= 0) { // No enchantment @@ -1089,12 +1089,12 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) { Input.m_ItemDamage -= DamageDiff; - NeedExp += std::max(1, DamageDiff / 100) + (int)Input.m_Enchantments.Count(); - DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Input.m_Enchantments.Count()); + DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4); ++x; } - m_StackSizeToBeUsedInRepair = x; + m_StackSizeToBeUsedInRepair = static_cast<char>(x); } else { @@ -1122,7 +1122,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) if (NewItemDamage < Input.m_ItemDamage) { - Input.m_ItemDamage = NewItemDamage; + Input.m_ItemDamage = static_cast<short>(NewItemDamage); NeedExp += std::max(1, Damage / 100); } } @@ -1132,7 +1132,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } int NameChangeExp = 0; - const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName(); + const AString & RepairedItemName = reinterpret_cast<cAnvilWindow*>(&m_ParentWindow)->GetRepairedItemName(); if (RepairedItemName.empty()) { // Remove custom name @@ -1188,7 +1188,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } SetSlot(2, a_Player, Input); - m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); + m_ParentWindow.SetProperty(0, static_cast<Int16>(m_MaximumCost), a_Player); } @@ -1569,14 +1569,14 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; - int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); + int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves))); int TopSlot = std::max(Base / 3, 1); int MiddleSlot = (Base * 2) / 3 + 1; int BottomSlot = std::max(Base, Bookshelves * 2); - m_ParentWindow.SetProperty(0, TopSlot, a_Player); - m_ParentWindow.SetProperty(1, MiddleSlot, a_Player); - m_ParentWindow.SetProperty(2, BottomSlot, a_Player); + m_ParentWindow.SetProperty(0, static_cast<short>(TopSlot), a_Player); + m_ParentWindow.SetProperty(1, static_cast<short>(MiddleSlot), a_Player); + m_ParentWindow.SetProperty(2, static_cast<short>(BottomSlot), a_Player); } else { @@ -1803,7 +1803,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a case caRightClick: { DraggingItem = Slot.CopyOne(); - DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); + DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; if (Slot.m_ItemCount <= 0) @@ -2241,14 +2241,14 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con return nullptr; } - if (a_SlotNum >= (int)(itr->second.size())) + if (a_SlotNum >= static_cast<int>(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!"); return nullptr; } - return &(itr->second[a_SlotNum]); + return &(itr->second[static_cast<size_t>(a_SlotNum)]); } @@ -2265,13 +2265,13 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem return; } - if (a_SlotNum >= (int)(itr->second.size())) + if (a_SlotNum >= static_cast<int>(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); return; } - itr->second[a_SlotNum] = a_Item; + itr->second[static_cast<size_t>(a_SlotNum)] = a_Item; } @@ -2281,7 +2281,7 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player) { ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak - m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items + m_Items[a_Player.GetUniqueID()].resize(static_cast<size_t>(m_NumSlots)); // Make the vector the specified size of empty items } @@ -2311,7 +2311,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) cItems Drops; for (int i = a_Begin; i < a_End; i++) { - cItem & Item = itr->second[i]; + cItem & Item = itr->second[static_cast<size_t>(i)]; if (!Item.IsEmpty()) { Drops.push_back(Item); |