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author | Mattes D <github@xoft.cz> | 2015-03-21 15:18:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-03-21 15:18:17 +0100 |
commit | cc069ccb2a03db87e9de45ee84df9e2bd0b50545 (patch) | |
tree | e25723d95c7724505f7756a0dbbb0d48f68c7ddf /src/UI/SlotArea.h | |
parent | Unified cByteBuffer types. (diff) | |
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Diffstat (limited to 'src/UI/SlotArea.h')
-rw-r--r-- | src/UI/SlotArea.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index e39d372c9..0e7ba2a50 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -248,28 +248,31 @@ public: protected: - /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params - typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap; + /** Maps player's EntityID -> current recipe. + Not a std::map because cCraftingGrid needs proper constructor params. */ + typedef std::list<std::pair<UInt32, cCraftingRecipe> > cRecipeMap; int m_GridSize; cRecipeMap m_Recipes; - /// Handles a click in the result slot. Crafts using the current recipe, if possible + /** Handles a click in the result slot. + Crafts using the current recipe, if possible. */ void ClickedResult(cPlayer & a_Player); - /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. + /** Handles a shift-click in the result slot. + Crafts using the current recipe until it changes or no more space for result. */ void ShiftClickedResult(cPlayer & a_Player); /** Handles a drop-click in the result slot. */ void DropClickedResult(cPlayer & a_Player); - /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player + /** Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player. */ void UpdateRecipe(cPlayer & a_Player); - /// Retrieves the recipe for the specified player from the map, or creates one if not found + /** Retrieves the recipe for the specified player from the map, or creates one if not found. */ cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player); - /// Called after an item has been crafted to handle statistics e.t.c. + /** Called after an item has been crafted to handle statistics e.t.c. */ void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player); } ; |