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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
---|---|---|
committer | archshift <admin@archshift.com> | 2014-10-23 05:12:49 +0200 |
commit | a26541a7c3ced0569098edd0aae61c097c2912f4 (patch) | |
tree | 4b7bea204c0ddd18bb4f95357f9eb77590bc2e8d /src/UI/Window.cpp | |
parent | ComposableGenerator: Removed nullptr initializers. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/Window.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 802d0d219..1598dd3e7 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -33,7 +33,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) : m_WindowTitle(a_WindowTitle), m_IsDestroyed(false), m_ShouldDistributeToHotbarFirst(true), - m_Owner(NULL) + m_Owner(nullptr) { if (a_WindowType == wtInventory) { @@ -105,10 +105,10 @@ const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const // Return the item at the specified slot for the specified player int LocalSlotNum = 0; const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { - LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum); - return NULL; + LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning nullptr.", __FUNCTION__, a_SlotNum); + return nullptr; } return Area->GetSlot(LocalSlotNum, a_Player); } @@ -122,7 +122,7 @@ void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item) // Set the item to the specified slot for the specified player int LocalSlotNum = 0; cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum); return; @@ -177,7 +177,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const for (int i = 0; i < NumSlots; i++) { const cItem * Item = (*itr)->GetSlot(i, a_Player); - if (Item == NULL) + if (Item == nullptr) { a_Slots.push_back(cItem()); } @@ -311,7 +311,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) } cClientHandle * ClientHandle = a_Player.GetClientHandle(); - if (ClientHandle != NULL) + if (ClientHandle != nullptr) { ClientHandle->SendWindowClose(*this); } @@ -345,7 +345,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) void cWindow::OwnerDestroyed() { - m_Owner = NULL; + m_Owner = nullptr; // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { @@ -511,10 +511,10 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ void cWindow::Destroy(void) { - if (m_Owner != NULL) + if (m_Owner != nullptr) { m_Owner->CloseWindow(); - m_Owner = NULL; + m_Owner = nullptr; } m_IsDestroyed = true; } @@ -529,7 +529,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) { LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1); ASSERT(!"Invalid SlotNum"); - return NULL; + return nullptr; } // Iterate through all the SlotAreas, find the correct one @@ -547,7 +547,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); - return NULL; + return nullptr; } @@ -560,7 +560,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum { LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1); ASSERT(!"Invalid SlotNum"); - return NULL; + return nullptr; } // Iterate through all the SlotAreas, find the correct one @@ -578,7 +578,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); - return NULL; + return nullptr; } @@ -669,7 +669,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int { int LocalSlotNum = 0; cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr); continue; @@ -836,7 +836,7 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe { m_RepairedItemName = a_Name; - if (a_Player != NULL) + if (a_Player != nullptr) { m_AnvilSlotArea->UpdateResult(*a_Player); } @@ -963,7 +963,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_BlockY(a_Chest->GetPosY()), m_BlockZ(a_Chest->GetPosZ()), m_PrimaryChest(a_Chest), - m_SecondaryChest(NULL) + m_SecondaryChest(nullptr) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -1014,7 +1014,7 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player) cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - if (m_SecondaryChest != NULL) + if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); @@ -1036,7 +1036,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - if (m_SecondaryChest != NULL) + if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); |