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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/UI/Window.cpp
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/Window.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index e23c3c698..5a2e55feb 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -253,7 +253,7 @@ void cWindow::Clicked(
break;
}
}
-
+
if (a_SlotNum < 0)
{
// TODO: Other click actions with irrelevant slot number (FS #371)
@@ -270,7 +270,7 @@ void cWindow::Clicked(
}
LocalSlotNum -= itr->GetNumSlots();
}
-
+
LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.",
a_SlotNum, GetNumSlots(), a_Player.GetName().c_str()
);
@@ -288,7 +288,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
m_OpenedBy.remove(&a_Player);
// Then add player
m_OpenedBy.push_back(&a_Player);
-
+
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
(*itr)->OnPlayerAdded(a_Player);
@@ -326,7 +326,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
} // for itr - m_SlotAreas[]
m_OpenedBy.remove(&a_Player);
-
+
if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
{
Destroy();
@@ -336,7 +336,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
delete this;
}
-
+
return true;
}
@@ -436,7 +436,7 @@ bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer
return true;
}
}
-
+
// a_Dragging still not full, ask slot areas before a_Area in the list:
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
@@ -480,7 +480,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea");
return;
}
-
+
a_Player.GetClientHandle()->SendInventorySlot(
m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
);
@@ -512,7 +512,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
ASSERT(!"Invalid SlotNum");
return nullptr;
}
-
+
// Iterate through all the SlotAreas, find the correct one
int LocalSlotNum = a_GlobalSlotNum;
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
@@ -524,7 +524,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
}
LocalSlotNum -= (*itr)->GetNumSlots();
} // for itr - m_SlotAreas[]
-
+
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
@@ -543,7 +543,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
ASSERT(!"Invalid SlotNum");
return nullptr;
}
-
+
// Iterate through all the SlotAreas, find the correct one
int LocalSlotNum = a_GlobalSlotNum;
for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
@@ -555,7 +555,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
}
LocalSlotNum -= (*itr)->GetNumSlots();
} // for itr - m_SlotAreas[]
-
+
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
@@ -590,20 +590,20 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
{
// Process the entire action stored in the internal structures for inventory painting
// distribute as many items as possible
-
+
const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
cItem ToDistribute(a_Player.GetDraggingItem());
int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size());
-
+
int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
-
+
// Remove the items distributed from the dragging item:
a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
if (a_Player.GetDraggingItem().m_ItemCount == 0)
{
a_Player.GetDraggingItem().Empty();
}
-
+
SendWholeWindow(*a_Player.GetClientHandle());
// To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again
@@ -622,16 +622,16 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
cItem ToDistribute(a_Player.GetDraggingItem());
-
+
int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
-
+
// Remove the items distributed from the dragging item:
a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
if (a_Player.GetDraggingItem().m_ItemCount == 0)
{
a_Player.GetDraggingItem().Empty();
}
-
+
SendWholeWindow(*a_Player.GetClientHandle());
// To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again
@@ -651,7 +651,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
return 0;
}
-
+
// Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.)
int NumDistributed = 0;
for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr)
@@ -663,7 +663,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
continue;
}
-
+
// Modify the item at the slot
cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
int MaxStack = AtSlot.GetMaxStackSize();
@@ -712,7 +712,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
ASSERT(!"Invalid slot area");
return;
}
-
+
// Broadcast the update packet:
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)