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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/UI/Window.cpp
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r--src/UI/Window.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 2558d15b8..2c22b41bd 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed()
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin())->CloseWindow();
}
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin())->CloseWindow();
}