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author | Mike Hunsinger <mike.hunsinger@gmail.com> | 2014-01-24 04:11:10 +0100 |
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committer | Mike Hunsinger <mike.hunsinger@gmail.com> | 2014-01-24 04:11:10 +0100 |
commit | 7c12247263502030fbf50fc6fda12bb8f67a269b (patch) | |
tree | 31c00f22652af0a777c7c88a3e75e57a8adecd5c /src/UI/Window.cpp | |
parent | Fixed indentation and doxygen comments... For real this time. (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index dd058b304..1a8456f70 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -181,15 +181,15 @@ void cWindow::Clicked( { case caRightClickOutside: { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + { + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + if (a_Player.IsGameModeCreative()) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + a_Player.TossPickup(a_ClickedItem); } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } // Toss one of the dragged items: a_Player.TossHeldItem(); @@ -199,14 +199,14 @@ void cWindow::Clicked( { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } + if (a_Player.IsGameModeCreative()) + { + a_Player.TossPickup(a_ClickedItem); + } // Toss all dragged items: a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); @@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (a_Player.IsDraggingItem()) { - LOGD("Player holds item! Dropping it..."); - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); + LOGD("Player holds item! Dropping it..."); + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } cClientHandle * ClientHandle = a_Player.GetClientHandle(); |