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author | Tycho <work.tycho+git@gmail.com> | 2014-04-27 15:35:27 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-04-27 15:35:27 +0200 |
commit | 57b8ee9163181920b634e475c781fe7764e11b98 (patch) | |
tree | 7d0675f8cda49a39b0b42eaaa928cfb66b57869a /src/UI/Window.cpp | |
parent | Implemented Chunk Sparsing with segments (diff) | |
parent | Merge pull request #863 from mc-server/chunkysparsing (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index aae7b99a3..0a78578fc 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -805,6 +805,66 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEnchantingWindow: + +cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : + cWindow(wtEnchantment, "Enchant"), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) +{ + m_SlotAreas.push_back(new cSlotAreaEnchanting(*this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cEnchantingWindow::SetProperty(int a_Property, int a_Value) +{ + m_PropertyValue[a_Property] = a_Value; + + super::SetProperty(a_Property, a_Value); +} + + + + + +void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +{ + m_PropertyValue[a_Property] = a_Value; + + super::SetProperty(a_Property, a_Value, a_Player); +} + + + + + +int cEnchantingWindow::GetPropertyValue(int a_Property) +{ + return m_PropertyValue[a_Property]; +} + + + + + +void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : |