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authorMattes D <github@xoft.cz>2016-03-17 22:21:10 +0100
committerMattes D <github@xoft.cz>2016-03-17 22:21:10 +0100
commit46430911feef2247c22141a31182b245081f00a6 (patch)
tree10155f63ac6ba948d965853ae20a083f7f49ecba /src/UI/Window.cpp
parentMerge pull request #3081 from Arthur2e5/master (diff)
parentChanged cLuaWindow callbacks to use cLuaState::cCallback. (diff)
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r--src/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 5a2e55feb..4582d6cf4 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -307,7 +307,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// Checks whether the player is still holding an item
if (!a_Player.GetDraggingItem().IsEmpty())
{
- LOGD("Player holds item! Dropping it...");
+ LOGD("Player is holding an item while closing their window, dropping it as a pickup...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}