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author | Mattes D <github@xoft.cz> | 2016-03-17 22:21:10 +0100 |
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committer | Mattes D <github@xoft.cz> | 2016-03-17 22:21:10 +0100 |
commit | 46430911feef2247c22141a31182b245081f00a6 (patch) | |
tree | 10155f63ac6ba948d965853ae20a083f7f49ecba /src/UI/Window.cpp | |
parent | Merge pull request #3081 from Arthur2e5/master (diff) | |
parent | Changed cLuaWindow callbacks to use cLuaState::cCallback. (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 5a2e55feb..4582d6cf4 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -307,7 +307,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (!a_Player.GetDraggingItem().IsEmpty()) { - LOGD("Player holds item! Dropping it..."); + LOGD("Player is holding an item while closing their window, dropping it as a pickup..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } |