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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
---|---|---|
committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/UI/Window.cpp | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index e23c3c698..5a2e55feb 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -253,7 +253,7 @@ void cWindow::Clicked( break; } } - + if (a_SlotNum < 0) { // TODO: Other click actions with irrelevant slot number (FS #371) @@ -270,7 +270,7 @@ void cWindow::Clicked( } LocalSlotNum -= itr->GetNumSlots(); } - + LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.", a_SlotNum, GetNumSlots(), a_Player.GetName().c_str() ); @@ -288,7 +288,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) m_OpenedBy.remove(&a_Player); // Then add player m_OpenedBy.push_back(&a_Player); - + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) { (*itr)->OnPlayerAdded(a_Player); @@ -326,7 +326,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) } // for itr - m_SlotAreas[] m_OpenedBy.remove(&a_Player); - + if ((m_WindowType != wtInventory) && m_OpenedBy.empty()) { Destroy(); @@ -336,7 +336,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { delete this; } - + return true; } @@ -436,7 +436,7 @@ bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer return true; } } - + // a_Dragging still not full, ask slot areas before a_Area in the list: for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) { @@ -480,7 +480,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea"); return; } - + a_Player.GetClientHandle()->SendInventorySlot( m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player)) ); @@ -512,7 +512,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) ASSERT(!"Invalid SlotNum"); return nullptr; } - + // Iterate through all the SlotAreas, find the correct one int LocalSlotNum = a_GlobalSlotNum; for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) @@ -524,7 +524,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) } LocalSlotNum -= (*itr)->GetNumSlots(); } // for itr - m_SlotAreas[] - + // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); @@ -543,7 +543,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum ASSERT(!"Invalid SlotNum"); return nullptr; } - + // Iterate through all the SlotAreas, find the correct one int LocalSlotNum = a_GlobalSlotNum; for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) @@ -555,7 +555,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum } LocalSlotNum -= (*itr)->GetNumSlots(); } // for itr - m_SlotAreas[] - + // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); @@ -590,20 +590,20 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) { // Process the entire action stored in the internal structures for inventory painting // distribute as many items as possible - + const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size()); - + int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); - + // Remove the items distributed from the dragging item: a_Player.GetDraggingItem().m_ItemCount -= NumDistributed; if (a_Player.GetDraggingItem().m_ItemCount == 0) { a_Player.GetDraggingItem().Empty(); } - + SendWholeWindow(*a_Player.GetClientHandle()); // To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again @@ -622,16 +622,16 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - + int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums); - + // Remove the items distributed from the dragging item: a_Player.GetDraggingItem().m_ItemCount -= NumDistributed; if (a_Player.GetDraggingItem().m_ItemCount == 0) { a_Player.GetDraggingItem().Empty(); } - + SendWholeWindow(*a_Player.GetClientHandle()); // To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again @@ -651,7 +651,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now return 0; } - + // Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.) int NumDistributed = 0; for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr) @@ -663,7 +663,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr); continue; } - + // Modify the item at the slot cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player)); int MaxStack = AtSlot.GetMaxStackSize(); @@ -712,7 +712,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) ASSERT(!"Invalid slot area"); return; } - + // Broadcast the update packet: cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) |