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authorHowaner <franzi.moos@googlemail.com>2014-12-13 18:49:11 +0100
committerHowaner <franzi.moos@googlemail.com>2014-12-13 18:49:11 +0100
commit8591935a4b48c24a16e8c103d474ee6803ce56a0 (patch)
treefe64a235a09dc353aa774854f0ea07bdfc99650f /src/UI/Window.h
parentOwn classes for all windows. (diff)
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Diffstat (limited to 'src/UI/Window.h')
-rw-r--r--src/UI/Window.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index e3af73c46..9d9a5d7e8 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -155,12 +155,14 @@ public:
if a_ShouldApply is true, the changes are written into the slots;
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
*/
- void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply);
+
+ void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill);
- /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
- /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
- /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
- /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ /** Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ Returns true if full stack has been collected, false if there's space remaining to fill. */
bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
@@ -177,7 +179,6 @@ protected:
cPlayerList m_OpenedBy;
bool m_IsDestroyed;
- bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
cWindowOwner * m_Owner;