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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 12:41:50 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 12:41:50 +0200
commit909e0ed95b508b0cc3779df342899e8661e6da96 (patch)
treee76a22c165d76b20be1f26cd90b11d43bc896a5f /src/UI
parentProperly implemented enderchests (diff)
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-rw-r--r--src/UI/SlotArea.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index a2661e49e..48ebf489b 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1341,7 +1341,6 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
- // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
}