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authordaniel0916 <theschokolps@gmail.com>2014-04-14 13:39:44 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-14 13:39:44 +0200
commita51a099c81f34f875c76d560e6729889b2fdd4fa (patch)
tree5125f8ad0e81c96e0183798f2bf0ebcebe699249 /src/UI
parentFixed Bookshelf Checking (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp14
-rw-r--r--src/UI/SlotArea.h4
2 files changed, 10 insertions, 8 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 23108c256..eb528d7ca 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -628,11 +628,11 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
{
if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
{
- ShiftClickedResult(a_Player);
+ ShiftClickedSlot(a_Player);
}
else
{
- ClickedResult(a_Player);
+ ClickedSlot(a_Player);
}
}
}
@@ -641,7 +641,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
-void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
+void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player)
{
cItem Item = *GetSlot(0, a_Player);
@@ -651,7 +651,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
- else if (cItem::IsEnchantable(Item.m_ItemType))
+ else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty())
{
int PosX = 0;
int PosY = 0;
@@ -707,9 +707,11 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
-void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player)
+void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player)
{
- LOGWARN("Shift Click!");
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
}
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 7feb74aa1..a6af72273 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -266,10 +266,10 @@ public:
protected:
/// Handles a click in the item slot.
- void ClickedResult(cPlayer & a_Player);
+ void ClickedSlot(cPlayer & a_Player);
/// Handles a shift-click in the item slot.
- void ShiftClickedResult(cPlayer & a_Player);
+ void ShiftClickedSlot(cPlayer & a_Player);
};