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authormadmaxoft <github@xoft.cz>2014-03-07 21:43:15 +0100
committermadmaxoft <github@xoft.cz>2014-03-09 15:24:11 +0100
commit93f0de521a0e2abb9c35dfb06bd3d306c548bf1b (patch)
tree11d616affc7542d7ded3dd7f91ebee114e0ea950 /src/Vector3i.cpp
parentAdded the first skeleton code for PieceGenerator. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Vector3i.cpp52
1 files changed, 47 insertions, 5 deletions
diff --git a/src/Vector3i.cpp b/src/Vector3i.cpp
index 4ce1e2cf3..2106aea6d 100644
--- a/src/Vector3i.cpp
+++ b/src/Vector3i.cpp
@@ -1,6 +1,11 @@
+// Vector3i.cpp
+
+// Implements the Vector3i class representing an int-based 3D vector
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "math.h"
#include "Vector3i.h"
#include "Vector3d.h"
@@ -8,9 +13,46 @@
-Vector3i::Vector3i( const Vector3d & v )
- : x( (int)v.x )
- , y( (int)v.y )
- , z( (int)v.z )
+Vector3i::Vector3i(const Vector3d & v) :
+ x((int)v.x),
+ y((int)v.y),
+ z((int)v.z)
+{
+}
+
+
+
+
+
+Vector3i::Vector3i(void) :
+ x(0),
+ y(0),
+ z(0)
+{
+}
+
+
+
+
+
+Vector3i::Vector3i(int a_x, int a_y, int a_z) :
+ x(a_x),
+ y(a_y),
+ z(a_z)
+{
+}
+
+
+
+
+
+void Vector3i::Move(int a_MoveX, int a_MoveY, int a_MoveZ)
{
-} \ No newline at end of file
+ x += a_MoveX;
+ y += a_MoveY;
+ z += a_MoveZ;
+}
+
+
+
+