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author | Mattes D <github@xoft.cz> | 2020-04-17 11:36:37 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-17 11:36:37 +0200 |
commit | 26ac146f41091dc070d8075f5fc9de25b5a22578 (patch) | |
tree | 5be089162a23ad2f2822be7b5d5d7cebbb958406 /src/World.cpp | |
parent | Implement glowing redstone ore (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp index 0cbe0e445..eaed47e9c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -590,9 +590,9 @@ bool cWorld::IsWeatherWetAtXYZ(Vector3i a_Pos) -void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +void cWorld::SetNextBlockToTick(const Vector3i a_BlockPos) { - return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); + return m_ChunkMap->SetNextBlockToTick(a_BlockPos); } @@ -3195,7 +3195,7 @@ void cWorld::TickQueuedBlocks(void) if (Block->TicksToWait <= 0) { // TODO: Handle the case when the chunk is already unloaded - m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); + m_ChunkMap->TickBlock({Block->X, Block->Y, Block->Z}); delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else |