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author | tycho <work.tycho@gmail.com> | 2015-05-31 19:51:31 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-06-05 23:31:22 +0200 |
commit | 9ebbe969c887d4fbb0c681b80eae589ce79dbd5d (patch) | |
tree | abfdf76c2cd59b260ba408078dfc00bea93a7198 /src/World.cpp | |
parent | Rewrote ChunkSending queue for significantly improved performance (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/World.cpp b/src/World.cpp index ccb6abd0b..3ff8e0723 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2479,13 +2479,13 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) int ChunkZ = a_SetChunkData.GetChunkZ(); cChunkSender & ChunkSender = m_ChunkSender; DoWithChunk( - ChunkX, ChunkZ, + ChunkX, ChunkZ, [&ChunkSender] (cChunk & a_Chunk) -> bool { if (a_Chunk.HasAnyClients()) { ChunkSender.QueueSendChunkTo( - a_Chunk.GetPosX(), + a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients() |