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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-26 10:41:55 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-26 10:41:55 +0100 |
commit | 50a94f972d26ee15fc22cce657d13023d1022905 (patch) | |
tree | 24417c741cf85061b73098a32e61ecd3749be05e /src/World.cpp | |
parent | Redstone: inline -> static (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/World.cpp b/src/World.cpp index 7f6fa0d10..361c26f04 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -613,11 +613,11 @@ bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) void cWorld::InitializeSpawn(void) { // For the debugging builds, don't make the server build too much world upon start: - #if defined(_DEBUG) || defined(ANDROID) + #if !defined(NDEBUG) || defined(ANDROID) const int DefaultViewDist = 9; #else const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is - #endif // _DEBUG + #endif // !NDEBUG if (!m_IsSpawnExplicitlySet) { |