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authorMattes D <github@xoft.cz>2014-04-26 23:26:59 +0200
committerMattes D <github@xoft.cz>2014-04-26 23:26:59 +0200
commitda931da6037279826a52980f9335e189c370d4d2 (patch)
tree2935aeea2eab9d1ce7dbf571087d905a4681fae3 /src/World.h
parentMerge pull request #863 from mc-server/chunkysparsing (diff)
parentMore small fixes. (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index e2be4cd35..f789916df 100644
--- a/src/World.h
+++ b/src/World.h
@@ -938,7 +938,10 @@ private:
/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
void GenerateRandomSpawn(void);
-
+
+ /** Chooses a reasonable transition from the current weather to a new weather **/
+ eWeather ChooseNewWeather(void);
+
/** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);