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authorLukas Pioch <lukas@zgow.de>2017-05-09 14:21:25 +0200
committerLukas Pioch <lukas@zgow.de>2017-05-24 19:02:18 +0200
commit73a3c4e3be1916bdd4830e7ce7454035a1f572f6 (patch)
tree95716ef6c87706de98866b0fa13f862dd07855ff /src/World.h
parentOff-hand/shield slot functional, save and load slot, bow + arrow functional (#3725) (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index 6ad476b94..00467e2fa 100644
--- a/src/World.h
+++ b/src/World.h
@@ -22,6 +22,7 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
+#include "Entities/Boat.h"
#include "ForEachChunkProvider.h"
#include "Scoreboard.h"
#include "MapManager.h"
@@ -453,7 +454,7 @@ public:
/** Spawns a boat at the given coordinates.
Returns the UniqueID of the spawned boat, or cEntity::INVALID_ID on failure. */
- UInt32 SpawnBoat(double a_X, double a_Y, double a_Z);
+ UInt32 SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material);
/** Spawns an experience orb at the given location with the given reward.
Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */