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author | Mattes D <github@xoft.cz> | 2015-03-21 15:18:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-03-21 15:18:17 +0100 |
commit | cc069ccb2a03db87e9de45ee84df9e2bd0b50545 (patch) | |
tree | e25723d95c7724505f7756a0dbbb0d48f68c7ddf /src/World.h | |
parent | Unified cByteBuffer types. (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 48 |
1 files changed, 28 insertions, 20 deletions
diff --git a/src/World.h b/src/World.h index 0decc8c6e..006798bab 100644 --- a/src/World.h +++ b/src/World.h @@ -215,7 +215,7 @@ public: // (Please keep these alpha-sorted) void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export - void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); + void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude // tolua_begin @@ -335,7 +335,9 @@ public: The entity is added lazily - this function only puts it in a queue that is then processed by the Tick thread. */ void AddEntity(cEntity * a_Entity); - bool HasEntity(int a_UniqueID); + /** Returns true if an entity with the specified UniqueID exists in the world. + Note: Only loaded chunks are considered. */ + bool HasEntity(UInt32 a_UniqueID); /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -348,8 +350,9 @@ public: If any chunk in the box is missing, ignores the entities in that chunk silently. */ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */ - bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. + Returns true if entity found and callback returned false. */ + bool DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp /** Compares clients of two chunks, calls the callback accordingly */ void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); @@ -476,20 +479,25 @@ public: /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override; - /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ + /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override; - /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ - int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); + /** Spawns an falling block entity at the given position. + Returns the UniqueID of the spawned falling block, or cEntity::INVALID_ID on failure. */ + UInt32 SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); - /** Spawns an minecart at the given coordinates. */ - int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1); + /** Spawns an minecart at the given coordinates. + Returns the UniqueID of the spawned minecart, or cEntity::INVALID_ID on failure. */ + UInt32 SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1); - /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */ - virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override; + /** Spawns an experience orb at the given location with the given reward. + Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */ + virtual UInt32 SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override; - /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */ - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1); + /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. + Initial velocity is given based on the relative coefficient provided. + Returns the UniqueID of the created entity, or cEntity::INVALID_ID on failure. */ + UInt32 SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1); // tolua_end @@ -796,14 +804,14 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export - int SpawnMobFinalize(cMonster* a_Monster); + /** Spawns a mob of the specified type. Returns the mob's UniqueID if recognized and spawned, cEntity::INVALID_ID otherwise */ + virtual UInt32 SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export + + UInt32 SpawnMobFinalize(cMonster * a_Monster); - /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise - Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata - */ - int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export + /** Creates a projectile of the specified type. Returns the projectile's UniqueID if successful, cEntity::INVALID_ID otherwise + Item parameter is currently used for Fireworks to correctly set entity metadata based on item metadata. */ + UInt32 CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ int GetTickRandomNumber(int a_Range) { return (int)(m_TickRand.randInt(a_Range)); } |