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author | madmaxoft <github@xoft.cz> | 2014-02-18 08:25:29 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-02-18 13:49:23 +0100 |
commit | fc8743df9671172158d9d491843b8e208d3e25f3 (patch) | |
tree | 2880f6990c76845c48abea090dbc94bdd37344bd /src/World.h | |
parent | Updated Core (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/World.h b/src/World.h index 97358b88a..f885040ba 100644 --- a/src/World.h +++ b/src/World.h @@ -64,7 +64,10 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface +class cWorld : + public cForEachChunkProvider, + public cWorldInterface, + public cBroadcastInterface { public: @@ -401,15 +404,15 @@ public: Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. */ - virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override; // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); |